#GDDG16 – Game Dev Days Graz

We are organizing the first Game Dev Days Graz!

Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research.

The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event.

 

Details: http://gddg.gamedevgraz.at/

 

New Paper: Interdisciplinary and International Game Projects for Creative Learning @ITICSE16

Published in:
Cover Image
· Proceeding
ITiCSE ’16 Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
Pages 29-34
ACM New York, NY, USA ©2016

Abstract:

In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with the final release of a product together with collaborators from different disciplines. Developing a game gives learners the possibility to experience an entire development cycle, to learn how to work in a team, and to learn new skillsets required to create games. Students can profit even more from an interdisciplinary and international setup. In this paper, we describe a first pilot of an interdisciplinary and international student game project, during which students from different backgrounds, and with different nationalities and different learning expectations can work together to develop games. We report on a first pilot with 24 students studying different subjects, such as computer science, law, or biology, in two different countries. First results show that such programs are highly engaging for students, can boost their employability, have a high learning outcome, and raise their interest in international collaborations.

 

Read Paper: Paper

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq

Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research.

Abstract:

There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or how to play the game. Often games also fail in delivering the wrong experience by bad design decisions or putting bad UI design in place. Many of these mistakes can be avoided early. In this talk I will give different practical examples of such elements in different iterations of the development process and explain how games user research and enhanced play-testing forms can be used to make your game more usable, easier to understand, and in the end more enjoyable.

respawn

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq

Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research.

Abstract:

There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or how to play the game. Often games also fail in delivering the wrong experience by bad design decisions or putting bad UI design in place. Many of these mistakes can be avoided early. In this talk I will give different practical examples of such elements in different iterations of the development process and explain how games user research and enhanced play-testing forms can be used to make your game more usable, easier to understand, and in the end more enjoyable.

 

respawn

CFP: ICGJ- International Conference on Game Jams, Hackathons, and Game Creation Events

The International Conference on Game Jams, Hackathons, and Game Creation Events is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library).

DETAILS: http://icgj17.gameconf.org/

Calls for Participation

 

  • Long and Short Papers

    We invite contributions on all aspects of game creation events using scholarly methods. Descriptions of new algorithms, processes and scientific findings as well as empirical studies of implementations and applications are welcome. Submissions can be full papers about results from novel research (up to 8 pages long) or short papers describing works in progress (up to 4 pages long).

  • Late-Breaking Papers

    We invite scholars to submit papers that are relatively complete, but depend on data from the 2017 Global Game Jam. These papers will need to be scientific and be well written. Papers will be reviewed on their relevance to the conference, clarity of writing and presentation, and their “in-progress” nature. Late breaking papers should be considered short papers for the purposes of length and submission system. Note: Only selected late breaking papers will be published in the proceedings.

Organizing Committee

Conference Chairs

Proceedings Chair

Program Committee

    • Alexey Izvalov, Kirovograd Flight Academy of the National Aviation University, Ukraine
    • Ali Arya, Carleton University, Canada
    • Drew Davidson, Carnegie Mellon University, USA
    • Foaad Khosmood, California Polytechnic State University, USA
    • Gillian Smith, Northeastern University, USA
    • Johanna Pirker, Graz University of Technology, Austria
    • Jon Preston, Kennesaw State University, USA
    • Michael Adrir Scott, Falmouth University, UK
    • Peter Smith, University of Central Florida, USA

DETAILS: http://icgj17.gameconf.org/