E-iED 2014 Summit Vienna | Extended Submission Deadline: 20 July

EXTENDED DEADLINE FOR PAPER SUBMISSIONS
**July 20, 2014**

=====================================================================

E-IED 2014 – 4th European Immersive Education Summit

Vienna, Austria, 24-26 November, 2014

http://europe.immersiveeducation.org/cfp2014

=====================================================================

The objective of the European Immersive Education (iED) Summit is to
bring together researchers, developers, educators, decision makers, and
industry from all over the world. It consists of scientific
presentations, poster sessions, panel discussions and break-out
sessions. Fairly new is the hands-on demo stream, which combines a short
paper presentation with an extended hands-on presentation for the
attendees. Following a bottom-up way, special tracks and workshops cover
emerging topics and trends suggested and organized by the community and
focused groups. Also speed sessions enable participants to present an
aspect of their work or interest in a fun and speedy way. The summit
will further offer a platform to explore research collaborations and
give international research consortiums room to share their results.
The Summit will be organized by and hosted at the University of Applied
Science BFI Vienna in conjunction with Graz University of Technology.

TOPICS OF INTEREST
==================

Continuing the success of the conference series, the Fourth European
Immersive Education (iED) Summit is focusing on “Science meets Business
– From Innovative Research to Successful Services and Products”. It
covers broad aspects from emerging trends and technologies, sound
research and best practices, to successful products and services. iED
Summits feature virtual worlds, learning and motivational games,
educational simulations, mixed/augmented reality, and related learning
and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive
environments include, but are not limited to, the following:

• Immersive Techniques, Systems and Devices
• Behavioral and Pedagogical Analysis
• Games and Entertainment
• A Glance into the Future: Innovations, Challenges and Applications
• Art and Creativity

IMPORTANT DATES
===============

* Paper Submission: July 20 (EXTENDED)
* Notification of Acceptance: August 31
* Posters and Speed Sharing: September 1
* Notification of Acceptance: September 15

CALL FOR SHORT AND LONG PAPERS
==============================

The submitted papers must not exceed 6 pages (short paper) or 10 pages
(full paper). Contributions are welcome on work-in-progress, research
results, technical development, and best practices. Research,
development, and best practices contributions will be accepted according
to their quality and relevance either as full or short papers.
Work-in-progress will only be accepted as short papers.

CALL FOR HANDS-ON DEMO PAPERS
=============================

As a newly introduced contribution stream, hands-on demo papers will
mainly focus on the life presentation of developed tools or innovative
applications. Presenters should bring a working prototype and the
required devices to the presentation. A short paper description together
with a short video short video will be published.

CALL FOR POSTER PRESENTATIONS
=============================

Research and projects in the idea or early beginning stage as well as
work in progress may be also presented by means of posters. The poster
submission should consist of a one page abstract.

SUBMISSION
==========

Papers must follow the style guide described above and be submitted via
the iED Europe submission EasyChair system
(https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting
the chosen contribution type.

REVIEW AND PUBLICATION
=======================

The Program Committee will review all papers through a single-blind
review process.
A selection of the best papers will be published on Springer’s
“Communications in Computer and Information
Science”(http://www.springer.com/series/7899). Authors will be notified
following the summit with further information about this. All full
papers following the quality standards and selected short papers will be
added in the indexed conference proceedings. The other papers will be
added to a non-index proceedings volume assigned by an ISSN number and
only online accessible.

SPECIAL SESSIONS
================

We are also very happy to host the following special sessions at E-iED
2014.

* Special Track: SPILE2014
* Special Track: GMIL14
* Workshop: IVLEATE14
* Workshop: GSG-EDU14

Detailed information about the special sessions can also be retrieved
from: http://europe.immersiveeducation.org/cfp2014
GENERAL ORGANIZATION
====================

General Chair: Rainer Malaka, Bremen, University of Bremen, Germany
Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
Local Arrangements: Angelika Sönnichsen, University of Applied Science BFI Vienna, Austria
Program Chair: Martin Ebner, Graz University of Technology, Austria
Special Sessions Chair: Johanna Pirker, Graz University of Technology, Austria
Publicity & Public Relations: Roxane Koitz, Graz University of Technology, Austria
E-IED INTERNATIONAL CHAIRS
==========================

International – North America Co-Chair: Aaron Walsh, Boston College, USA
International – North America Co-Chair: David Guralnick, Columbia University, USA
International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
International – Asia Pacific Co-Chair: Torsten Reiners, Curtin University, Australia
International – Europa: Leonel Caseiro Morgado, Universidade Aberta, Portugal
International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium
Industry Relations Chair: Roman Anlanger, University of Applied Science BFI Vienna, Austria
PROGRAM COMMITEE
===================

  • Dietrich Albert, University of Graz, Austria
  • Colin Allison, University of St. Andrews, UK
  • Leena Arhippainen, Center for Internet Excellence, Finland
  • Juan Carlos Augusto, Middlesex University, UK
  • Theo Bastiaens, Open University Hagen, Germany
  • Pierre Bourdin, University of Barcelona, Spain
  • Manuel Castro, Universidad Nacional de Educación a Distancia, Spain
  • J. Cecil, Oklahoma State University, USA
  • Erik Champion, Curtin University, Australia
  • Vanessa Chang, Curtin University, Australia
  • Jennifer DeBoer, Massachusetts Institute of Technology, USA
  • Nellie Deutsch, Ort Hermelin College of Engineering, Israel
  • Jon Dron, Athabasca University, Canada
  • Eric Duval, KU Leuven, Belgium
  • Henry Been-Lirn Duh, University of Tasmania, Australia
  • Martin Ebner, Graz University of Technology, Austria
  • Jennifer Elliott, University of Cincinnati, USA
  • Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Baltasar Fernandez-Manjon, Universidad Carlos III de Madrid, Spain
  • Bekim Fetaji, South East European University, Macedonia
  • Sara de Freitas, Curtin University, Australia
  • Christian Phish Glahn, ETH Zurich, Switzerland
  • Judson Harward, Harvard University, USA
  • Stylianos Hatzipanagos, King’s College London, UK
  • Aurelie Herbet, École Nationale Supériore des Arts Décoratifs, France
  • Margit Höfler, Graz University of Technology, Austria
  • Michael J. Jacobson, University of Sydney, Australia
  • Bjørn Jæger, Molde University College, Norway
  • Monique Janneck, Lübeck University of Applied Sciences, Germany
  • Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Barbara Kieslinger, Centre for Social Innovation, Austria
  • Ralf Klamma, RWTH Aachen University, Germany
  • Stefan Göbel, TU Darmstadt, Germany
  • Jaanicke Baalsrud Hauge, University of Bremen, Germany
  • Kris Staber, arx anima, Austria
  • Oliver Hödl, TU Wien, Austria
  • Marcus Birkenkrahe, HWR Berlin, Germany
  • Stefanie Quade, HWR Berlin, Germany
  • Timo Koskela, University of Oulu, Finland
  • Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
  • Edwige Lelievre, Université de Versailles Saint-Quentin-en-Yvelines, France
  • Vincent Lepetit, Ecole Polytechnique Fédérale de Lausanne, Switzerland
  • Stephanie Linek, ZBW Leibniz, Germany
  • David Lowe, University of Sydney, Australia
  • Santi Caballé Llobet, UOC, Spain
  • Alok Mishra, Atilim University, Turkey
  • Felix Mödritscher, University of Applied Sciences Technikum Wien, Austria
  • Leonel Morgado, Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • Alexander Nussbaumer, Graz University of Technology, Austria
  • Abelardo Pardo, University of Sydney, Australia
  • Ignazio Passero, University of Salerno, Italy
  • Panagiotis Petridis, University of Coventry, UK
  • Andreas Pester, Carinthia University of Applied Sciences, Austria
  • Johanna Pirker, Graz University of Technology, Austria
  • Torsten Reiners, Curtin University, Australia
  • Paulo Sampaio, Universidade Salvador, Brazil
  • Demetrios G Sampson, University of Piraeus, Greece
  • Andreas Schmeil, University of Lugano, Switzerland
  • Wolfgang Slany, Graz University of Technology, Austria
  • Mohammad Al-Smadi, Tallinn University, Estonia
  • Marcus Specht, Open University of the Netherlands, Netherlands
  • Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
  • John Venable, Curtin University of Technology, Australia
  • Aaron Walsh, Boston College, USA
  • Steven Warburton, University of Surrey, UK
  • Mary Webb, King’s College London, UK
  • Gudrun Wesiak, Graz University of Technology, Austria
  • Lincoln Wood, Curtin University, Australia
  • Hsuan-Yi Wu, National Taiwan University, Taiwan
  • Nicole Yankelovich, Open Wonderland Foundation, USA

E-iED 2014 Summit || Final Call For Papers

Final Call for Papers
4th European Immersive Education Summit 
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the last call of long & short papers, hands-on demo papers and poster presentation of the E-iED 2014 Summit, also available online:

http://europe.immersiveeducation.org/cfp2014

Detailed information about the E-iED Summit 2014 can also be retrieved from:

http://europe.immersiveeducation.org/events/ied-europe-summit-2014

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Short and Long Papers

The submitted papers must not exceed 6 pages (short paper) or 10 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Call for Hands-on Demo Papers

As a newly introduced contribution stream, hands-on demo papers will mainly focus on the life presentation of developed tools or innovative applications. Presenters should bring a working prototype and the required devices to the presentation. A short paper description together with a short video short video will be published.

Call for Poster Presentations

Research and projects in the idea or early beginning stage as well as work in progress may be also presented by means of posters. The poster submission should consist of a one page abstract.

Call for Speed Sharing Contributions

Speed sharing contributions consist of a one-page abstract. The sessions themselves are limited to 5 minutes (no question time) with a maximum of 8 PowerPoint slides. These presentations enable participants to present an aspect of their work or interest in a fun and speedy way. This is similar to (or derived from) Pecha Kucha. This presentation form is also suitable for late submissions.

Important Dates

Short & Long Paper submission 30th June 2014
Notification of acceptance 31st August 2014
Poster and Speed Sharing submission 1st September 2014
Notification of acceptance 15th September 2014
Camera ready papers submission  26th September 2014
Main Conference and Special Sessions 24th – 26th November 2014


 

Submission

Papers must follow the style guide described above and be submitted via the iED Europe submission EasyChair system (https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting the chosen contribution type.

Review and Publication

The Program Committee will review all papers through a single-blind review process.

A selection of the best papers will be published on Springer’s “Communications in Computer and Information Science”(http://www.springer.com/series/7899). Authors will be notified following the summit with further information about this. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

Special Sessions

We are also very happy to host the following special sessions at E-iED 2014.

 

Detailed information about the special sessions can also be retrieved from: http://europe.immersiveeducation.org/special-session

 

3D Progressive Education Environment for S-BPM

At the 6th International Conference, S-BPM ONE 2014, Eichstätt, Germany, April 22-23, 2014 we presented a Virtual World for progressive education for S-BPM in Open Wonderland.

The chapter can be found here.

Abstract.

The work described in this paper combines our existing work on virtual 3D worlds and progressive education, applying it in order to support tbe education of S-BPM. The application of the approaches results in a demonstrator developed for S-BPM-One 2014 conference. The paper presents the underlying theory and motivation for the demonstrator. An outlook with respect to what is visible in the described e-learning 3D World is given.

E-iED 2014 Summit || 1st Call For Papers

1st Call for Papers
4th European Immersive Education Summit
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

 

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the first call of long & short papers, hands-on demo papers and poster presentation of the E-iED 2014 Summit, also available online:

http://europe.immersiveeducation.org/cfp2014

Detailed information about the E-iED Summit 2014 can also be retrieved from:

http://europe.immersiveeducation.org/events/ied-europe-summit-2014

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (E-iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Short and Long Papers

The submitted papers must not exceed 6 pages (short paper) or 10 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Call for Hands-on Demo Papers

As a newly introduced contribution stream, hands-on demo papers will mainly focus on the life presentation of developed tools or innovative applications. Presenters should bring a working prototype and the required devices to the presentation. A short paper description together with a short video short video will be published.

Call for Poster Presentations

Research and projects in the idea or early beginning stage as well as work in progress may be also presented by means of posters. The poster submission should consist of a one page abstract.

Call for Speed Sharing Contributions

Speed sharing contributions consist of a one-page abstract. The sessions themselves are limited to 5 minutes (no question time) with a maximum of 8 PowerPoint slides. These presentations enable participants to present an aspect of their work or interest in a fun and speedy way. This is similar to (or derived from) Pecha Kucha. This presentation form is also suitable for late submissions.

Important Dates

Short & Long Paper submission:          15th June 2014
Notification of acceptance:                  31st August 2014

Poster and Speed Sharing submission:             1st September 2014
Notification of acceptance:                  15th September 2014

Camera ready papers submission:        26th September 2014
Main Conference and Special Sessions:           24th – 26th November 2014

Submission

Papers must follow the style guide described above and be submitted via the iED Europe submission EasyChair system (https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting the chosen contribution type.

Review and Publication

The Program Committee will review all papers through a single-blind review process.

E-iED Summit is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

General Organization

  • General Chair: Michael Gardner, University of Essex, UK
  • Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Local Arrangements: Angelika Sönnichsen,  University of Applied Science BFI Vienna, Austria

Technical Program Organization

  • Program Co-Chair: Vic Callaghan, University of Essex, UK
  • Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
  • Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
  • Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
  • Publicity & Public Relations: Roxane Koitz, Graz University of Technology, Austria

E-iED International Chairs

  • International – North America Co-Chair: Aaron Walsh, Boston College, USA
  • International – North America Co-Chair:  David Guralnick, Columbia University, USA
  • International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
  • International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
  • International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
  • International – Asia Pacific Co-Chair: Torsten Reiners, Curtin University, Australia
  • International – Europa: Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium
  • Industry Relations Chair: Roman Anlanger, University of Applied Science BFI Vienna, Austtia

E-iED Europe Summit Advisory Board

  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Daniel Livingstone, University of the West of Scotland, UK
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Aaron Walsh, Boston College, USA

Program Committee (to be extended)

  • Dietrich Albert, University of Graz, Austria
  • Colin Allison, University of St. Andrews, UK
  • Leena Arhippainen, Center for Internet Excellence, Finland
  • Juan Carlos Augusto, Middlesex University, UK
  • Theo Bastiaens, Open University Hagen, Germany
  • Vic Callaghan, University of Essex, UK
  • Manuel Castro, Universidad Nacional de Educación a Distancia, Spain
  • J. Cecil, Oklahoma State University, USA
  • Erik Champion, Curtin University, Australia
  • Vanessa Chang, Curtin University, Australia
  • Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Jennifer DeBoer, Massachusetts Institute of Technology, USA
  • Nellie Deutsch, Ort Hermelin College of Engineering, Israel
  • Jon Dron, Athabasca University, Canada
  • Eric Duval, KU Leuven, Belgium
  • Henry Been-Lirn Duh, University of Tasmania, Australia
  • Martin Ebner, Graz University of Technology, Austria
  • Jennifer Elliott, University of Cincinnati, USA
  • Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Baltasar Fernandez-Manjon, Universidad Carlos III de Madrid, Spain
  • Carmen Fernández-Panadero, Universidad Carlos III de Madrid, Spain
  • Bekim Fetaji, South East European University, Macedonia
  • Sara de Freitas, Curtin University, Australia
  • Michael Gardner, University of Essex, UK
  • François Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Christian Phish Glahn, ETH Zurich, Switzerland
  • Christian Gütl, Technische Universität Graz, Austria
  • Judson Harward, Harvard University, USA
  • Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Stylianos Hatzipanagos, King’s College London, UK
  • Aurelie Herbet, École Nationale Supériore des Arts Décoratifs, France
  • Margit Höfler, Graz University of Technology, Austria
  • María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
  • Michael J. Jacobson, University of Sydney, Australia
  • Bjørn Jæger, Molde University College, Norway
  • Monique Janneck, Lübeck University of Applied Sciences, Germany
  • Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Barbara Kieslinger, Centre for Social Innovation, Austria
  • Ralf Klamma, RWTH Aachen University, Germany
  • Timo Koskela, University of Oulu, Finland
  • Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
  • Edwige Lelievre, Université Paris 8, France
  • Stephanie Linek, ZBW Leibniz, Germany
  • Daniel Livingstone, University of the West of Scotland, UK
  • David Lowe, University of Sydney, Australia
  • Santi Caballé Llobet, UOC, Spain
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Alok Mishra, Atilim University, Turkey
  • Felix Mödritscher, University of Applied Sciences Technikum Wien, Austria
  • Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • Alexander Nussbaumer, Graz University of Technology, Austria
  • Abelardo Pardo, University of Sydney, Australia
  • Ignazio Passero, University of Salerno, Italy
  • Anasol Peña-Ríos, Engineering, University of Essex, UK
  • Panagiotis Petridis, University of Coventry, UK
  • Andreas Pester, Carinthia University of Applied Sciences, Austria
  • Johanna Pirker, Graz University of Technology, Austria
  • Torsten Reiners, Curtin University, Australia
  • Jonathon Richter, University of Oregon, USA
  • Paulo Sampaio, Universidade Salvador, Brazil
  • Demetrios G Sampson, Democritus University of Thrace, Greece
  • Andreas Schmeil, University of Lugano, Switzerland
  • Wolfgang Slany, Graz University of Technology, Austria
  • Mohammad Al-Smadi, Tallinn University, Estonia
  • Marcus Specht, Open University of the Netherlands, Netherlands
  • Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
  • John Venable, Curtin University of Technology, Australia
  • Aaron Walsh, Boston College, USA
  • Steven Warburton, University of Surrey, UK
  • Mary Webb, King’s College London, UK
  • Gudrun Wesiak, Graz University of Technology, Austria
  • Lincoln Wood, Curtin University, Australia
  • Hsuan-Yi Wu, National Taiwan University, Taiwan
  • Nicole Yankelovich, Open Wonderland Foundation, USA

 

 

10 Tips for a Game Jam.

1. Keep it simple! 

When designing a game which should be delivered in only one weekend it is important to start with simple game mechanics and a feasible storyline.

2. Lack of artists? Stick to 2 Dimensions.

Often game jams lack of artists. When designing your game it might be helpful to stick to two dimensions instead of trying to force a fancy 3D game.

3. Use a simple game engine. 

At a game jam developers with different skills and experience levels are supposed to work together. Hence, even for experienced game developers it might be reasonable to stick to development editors which are easy to learn and use such as GameMaker (https://www.yoyogames.com/studio) or Unity (https://unity3d.com/). This will facilitate not only the development process but also the distribution process (see next point).

4. Make your game playable & distributable.

You want to develop a game for people to play it! It is easier to show the game to friends in a web-browser than on your phone or as an exe which must be downloaded first. Choose the game engine to support your “target” group / platform, or in the best case choose an engine, which already comes with distribution possibilities to several platforms.

5. Hacking is welcome. 

In contrast to traditional coding projects, in a game jam it is absolutely OK to write code which might be not super reusable and is not optimized, nor fully commented. Main goal: In the end it should work. However, it might be helpful if you still try to write code, which is readable for you (if you want to change something, or are looking for bugs) and your team partners.

6. Finish your game!

Goal #1 is to finish your game. Even if you submit a game with minimal functionality, you shipped a working game. Ensure this by prioritizing the game functionalities (from VERY IMPORTANT to NICE TO HAVE) and scheduling them accordingly. Another very imporant tool helping you to achieve this goal is the usage of a subversioning system! (e.g. https://github.com/ or sourceforge.net/) Only submit working versions! This will ensure that you can submit a working version at the end, and also allows other jammers to test your game at different stages (see tip 9).

7. Art can wait. Work with placeholders.

If you are in lack of artists and team members it might be helpful to work with placeholders first and concentrate on the mechanics instead of spending too much time on designing objects and the environment.

8. Audio is more important than you might expect.

Even if it does not appear important during the development phase, audio elements are one of the most important parts of a good game. Even small effects (e.g. jumping sounds) or a nice background music will dramatically change your games’ atmosphere.

9. Test, test, test!

Of course you should test your game for bugs, but don’t forget to test your game for fun! Ask other jammers to play your game to give you tips, and test other games to give tips!

10. Have fun!

Even it is stressful and you lack of sleep and have a pizza and coffee overdose – you should remember the game jam as a fun experience – so avoid arguments with your team mates and don’t forget to stick to regular breaks for food, coffee, and sleep!

Tools & Resources 

Editors: 

Gamemaker or GameSalad(make games without expert programming skills)

– Unity3D (2d and 3d games .. wonderful tutorial for 2d games: http://pixelnest.io/tutorials/2d-game-unity/)

– and lots of other brilliant SDKs for programmers!

Art & Environment: 

– 2D Art:  Photoshop TrialGimp 

– 3D Art: BlenderAutodesk 3ds MAX Trial, Google Sketch Up

– Audio: Audacity

– Download Resources: http://opengameart.org/

In the case these 10 tips were not enough please go and find 16 Tips at: http://gamedevelopment.tutsplus.com/articles/tips-tools-and-resources-for-your-next-game-jam–gamedev-12084

Global Game Jam Graz 2014

(forwarded from http://spraylight.at/globalgamejamgraz/)

Innovation, Experimentation, Collaboration

Am letzten Wochenende im Jänner 2014 feiert der Global Game Jam Graz (#GGJG) seine Premiere. Der #GGJG ist Teil der jährlich stattfindenden Global Game Jam, bei der die Teilnehmer versuchen innerhalb von 48 Stunden ein Brett-, Karten oder Computerspiel zu einem vorgegebenen Thema zu designen und zu produzieren.

Eine ideale Möglichkeit um sich mit Studenten und professionellen Designern auszutauschen, um zu experimentieren und neue kreative Ideen auszuprobieren und um Gleichgesinnte aus den Bereichen Programmierung, Grafik-, Sound- und Game-Design kennen zu lernen.

Mach mit beim weltgrößten Game Jam und sei einer von über 17.000 Teilnehmern an einer der 475 Lokations in 72 Ländern weltweit.

Designe und produziere ein Brett-, Karten- oder Computerspiel in 48 Stunden.

GGJ_GeneralLogo

FAQ

Hier noch die wichtigsten Fakten zur #GGJG. Weitere Infos könnt ihr auch auf der offiziellen Global Game Jam Webseite unter globalgamejam.org finden.

Was ist ein Game Jam?

Das Ziel einer Game Jam ist sich zu treffen und gemeinsam ein Computerspiel bzw. ein Brett- oder Kartenspiel innerhalb eines fest vorgegebenen Zeitraums zu entwickeln. Die Teilnehmer experimentieren, probieren neue Ideen aus und entwickeln Spiel Prototypen.

Ein Spiel von der Idee bis zum fertigen Produkt in einer sehr kurzen Zeitspanne fertigzustellen ist eine besondere Herausforderung, die Teamwork, gutes Zeitmanagement und kreatives Handeln notwendig macht. Idealerweise entstehen auf einer Game Jam kleine aber innovative und/oder experimentelle Spiele.

Ein Game Jam ist eine Möglichkeit, neue Leute kennen zu lernen, sich kreativ zu entfalten und neue Ideen auszuprobieren und sollte nicht als Wettkampf missverstanden werden.

Was ist der Global Game Jam?

Die Global Game Jam findet jährlich am letzten Jänner-Wochenende an den verschiedensten Orten der Welt statt. Alle Teilnehmer versuchen gleichzeitig und innerhalb von 48 Stunden um ein zentrales Thema ein Spiel zu erstellen. Die Global Game Jam ist weltweit die größte Veranstaltung dieser Art.

Wer kann teilnehmen?

Jeder der Interesse an Spielen und der Spielentwicklung hat ist willkommen, insbesondere:
– Kreative
– Game Designer
– Grafik Artists
– Sound Designer
– Musiker
– Programmierer

Vorherige Erfahrung ist keine Voraussetzung!

Was kostet die Teilnahme?

Die Teilnahme ist kostenlos.

Brauche ich ein Team um teilzunehmen?

Nein, bitte komm nicht als fertiges Team zum #GGJG. Zu Beginn der Veranstaltung kann jeder seine Ideen zum Thema präsentieren und die Teilnehmer finden sich zu Teams zusammen.

Was muss ich mitbringen?

Bring mit was immer du für Entwicklung von Spielen brauchst. In den meisten Fällen ist das ein Notebook, Kopfhörer, Grafiktablett, Gamecontroller etc.

Muss ich die ganze Zeit anwesend sein?

Nein, du kannst kommen und gehen wann immer du willst.

Wer steht hinter dem Global Game Jam?

Der Global Game Jam wird von Global Game Jam, Inc., einer internationalen non-profit Organisation mit Sitz in San Luis Obispo, Kalifornien organisiert. Die lokale Organisation für den Global Game Jam Graz wird von Spraylight GmbH mit Unterstützung von Frau Dipl.-Ing. Johanna Pirker (TU-Graz) und Jörg Müller (TU-Graz) durchgeführt.

Anmeldung

Bitte melde dich direkt auf der Global Game Jam Website an:

1. Besuche die Global Game Jam Website.

2. Registriere dich dort unter Participate in a jam.

3. Gehe auf Join Jam Site, wähle Austria/Graz und danach Join.

Programm und Öffnungszeiten

Freitag 24.01.2014

16:00 – 17:00: Registrierung, Check In
17:00 – 17:30: Keynote, Bekanntmachung des Themas
17:30 – 19:00: Brainstorming, Pitches, Group Forming
19:00 – 00:00: Arbeit an euren Spielen

Samstag 25.01.2014

09:00 – 00:00: Arbeit an euren Spielen

Sonntag 26.01.2014

09:00 – 15:00: Arbeit an euren Spielen
15:00 – 15:00: Deadline für das Hochladen der Spiele
16:00 – 18:00: Präsentation der Spiele
~18:00: Ende der Veranstaltung

Wo findet die Global Game Jam Graz statt?

Technische Universität Graz
Inffeldgasse 16b
1. Kellergeschoß, HS i11 und HS i12

(With courtesy to Spraylight GmbH )

E-iED 2014 Summit || 1st Call For Special Tracks and Workshops

1st Call For Special Tracks and Workshops
4th European Immersive Education Summit
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

 

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the first call of special tracks and workshops of the E-iED 2014 Summit, also available online http://europe.immersiveeducation.org/cfs2014

Detailed information about the E-iED Summit 2014 can also be retrieved from   http://europe.immersiveeducation.org/events/ied-europe-summit-2014

 

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

 

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Special Tracks and Workshops

E-iED 2014 Summit is committed to cover and provide a platform for emerging and community driven topics. Thus the conference will feature a number of co-located Special Tracks and Workshops which are intended to provide a forum for researchers and practitioners in immersive environments and education to discuss positions on current and emergent topics.

Special Tracks

Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as a full paper (10 pages) or as a short paper (6 pages).

Get more information: http://europe.immersiveeducation.org/calls2014#ST

Workshops

Workshop contributions are intended to cover a variety of aspects (from idea stages to practical experiences) in different presentation forms (such as talks, demonstrations, hands-on demo papers or round-table discussions). Contributions can include scientific full papers (10 pages), short papers (6 pages), or are required to be summarized in an abstract (1 page), and have to undergo an appropriate quality control.

Get more information: http://europe.immersiveeducation.org/calls2014#Workshops

Dates

Special Tracks and Workshop Proposals Submission: 20th February 2014

Acceptance Announcement:  3rd March 2014

Individual organization of call, submission & review process

Camera ready papers Submission: 26st September 2014

Main Conference and Special Sessions: 24th – 26th November 2014

 

Submission of Special Track and Workshop Proposal

For information on format, content and quality aspect form review, please check for

For submitting proposal, please use the submission system https://www.easychair.org/conferences/?conf=eiedsummit2014 and select the track “E-iED Special Tracks and Workshops” to add your submission.

Review and Publication

All submitted special track and workshop proposals will be reviewed by the Special Track Co-chairs and selected board members following the quality aspects published in the detailed call text. For the quality aspects  please refer to http://europe.immersiveeducation.org/calls2014#InfoST

E-iED Summit is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

General Organization

  • General Chair: Michael Gardner, University of Essex, UK
  • Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Local Arrangements: Angelika Sönnichsen,  University of Applied Science BFI Vienna, Austria

Technical Program Organization

  • Program Co-Chair: Vic Callaghan, University of Essex, UK
  • Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
  • Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
  • Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
  • Publications Chair: Roxane Koitz, Graz University of Technology, Austria
  • International – North America Chair: Aaron Walsh, Boston College, USA
    International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
  • International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
  • International – Asia Pacific Chair: Henry Duh, University of Tasmania, Australia
  • International – Europa: Leonel Caseiro Morgado, University of Trás-os-Montes e Alto Douro, in Portugal
  • International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

E-iED Europe Summit Advisory Board

  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Daniel Livingstone, University of the West of Scotland, UK
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Aaron Walsh, Boston College, USA

Program Committee

  • Will be announced soon