I have created this first draft of a game design document template for my course “game design & development” in Latex. I hope this can be useful for some of you: https://github.com/JoeyPrink/GDDtemplate Feel free to leave comments if you have ideas to enhance / the document.
This is my personal recommendation for a reading list. And also a list of books I use for the lecture. *** Jane McGonigal – Reality is Broken One of my favourite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects. […]
https://pad.okfn.org/p/bcg15-gamedev Session docu of my gamedev session at barcamp-graz.at/ ================================ Game Development to unite designers, artists, programmers, audio engineers, industrials, students, humanists, ……………. Indie Game Meetups (Vorbeikommen!!) – 1x per Month http://indiegamesgraz.at Game Jams (48 hours of awesomeness ) – http://jam.gamelabgraz.com (3-5 July at TU Graz) – http://gamejam.at (Every Januar ) – www.eu-youthaward.org (May, organized by EYA) My […]
Following an overview of the students’ project outcomes of my first course “Game Design and Development” at Graz University of Technology. Amazing projects! Check them out and enjoy playing them Rage of Frostie When a sad snowman wants his carrot back he is willing to take some serious risks. Come and help frostie with […]
706.402 Game Design and Development Week 0 Slides Week 0: Welcome, Course Introduction, Course Format Readings Gamasutra article on “What Makes a Game?” “The Making of Prince of Persia” Videos Jane McGonigal: The game that can give you 10 extra years of life Extra Credits: So You Want to be a Game Designer GDD Talk […]
2–6 March 2015, University of Göttingen, Germany Details: http://www.gcdh.de/en/teaching/gcdh-spring-school-2015/ Organised by the Göttingen Centre for Digital Humanities (GCDH) 3D visualisation technologies enable and advance the preservation of and research on all kinds of cultural heritage. Modeling, visualising and animating culturally important objects or sites via 3D technologies allow researchers a more detailed and high-resolution view on […]