presentations
Why AI Is Shaping our games 2019
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2 IFIP ICEC 2016, Vienna, AT
Exploratory and Collaborative Learning – Experience in Immersive Environments ILRN 2016, Santa Barbara, CA<
Know your player – Optimizing the player experience Subotron 2016, Vienna, AT
Virtual Environments for 3D Visualisations ILRN 2015, Prague, CZ
Games User Research & User Testing 101 IGCMG 2015, Graz, Austria
Learning in Collaborative and Motivational Environments FDG 2015, Pacific Grove, CA
Group Forming Processes – Experiences and Best Practice from Different Game Jams FDG 2015, Pacific Grove, CA
Group Forming Processes – Experiences and Best Practice from Different Game Jams from Johanna Pirker
Post Game Jam: What’s Next? Keynote at 2nd Klagenfurter Game Jam
Motivational Active Lerning ITICSE 2014, Uppsala, Sweden September Game Jam Graz
Learning in Virtual Worlds Invited Virtual Talk about learning in Virtual Worlds at Universidad Galileo, Guatemala, Nov 2012
Design and Evaluation of a Learner-Centric Immersive Learning Environment for Physics Education Presentation of the paper “Design and Evaluation of a Learner-Centric Immersive Learning Environment for Physics Education” at the SouthCHI Conference, July 2013<
Design and Evaluation of a Learner-Centric Immersive Learning Environment for Physics Education from Johanna Pirker