gamedevcamp @ barcamp Graz 2016
by JohannaPosted on
Session 1.0
—————-
Game Development Graz 101
Session owner
Johanna & Stefan
Results
Game Development Graz Intro:
Some local companies (attending the talk)
- http://rarebyte.com/
- http://gtech.com/spielo-gaming
- http://www.bongfish.com/?page_id=474
- https://appers.co/
Session 1.5
—————-
Highscores in Games and Social Networks
Session owner
Lukas
Results
– idea for app for enabling highscore features for games
based on phaser.io
– more social media compared ti
Session 2
Free graphic tools for Game Development
Session owner
Dorian
Phil
List of tools:
- 3D:
- Modeling
- https://www.blender.org/ (3d content creation suite including modeling/texturing/animation/video editing/compositing/etc….) – Open Source
- http://pixologic.com/sculptris/ (sculpting software) – Freeware
- (https://www.sketchup.com/de)
- Optimization-algos: http://meshlab.sourceforge.net/
- Photogrammetry
- Voxel: https://voxel.codeplex.com/
- Modeling
- 2D:
- Painting sw:
- http://www.gimp.org/ (Photoshop alternative) Open Source
- https://krita.org/ (painting software) Open Source
- http://mypaint.org/about/ (painting software) Open Source
- https://inkscape.org/de/ (vector software) Open Source
- https://www.madewithmischief.com/ Free Demo
- Pixelart:
- pixelart in PS: solid brush; turn of anti-aliasing etc
- http://www.aseprite.org/ ($ 14,99,Trial available)
- https://graphicsgale.com/us/ (win only)
- https://opentoonz.github.io/e/
- Quick & dirty online pixel/sprite tool: http://www.piskelapp.com/
- anybody know a facial animation software? (lipsync, facial movement, etc.)
- Other helful tools:
- https://www.draw.io/ (web based visio)
- https://www.draw.io/ (web based visio)
- Productivity/organizational:
- http://www.yworks.com/products/yfiles/demos
- (https://www.linuxtage.at/programm/)
Session 3.0
VR Development
—————-
Session owner : Thomas
- Results
- Different
- – input devices
- (leap, hydra etc)
- – virtualizer, htc vive, oculus rift, treadmill, priorVR, sixsense STEM system
- (we are all still waiting for devices to be shipped)
- Frameworks
- VRPN – Virtual Reality Peripheral Network
- FUBI – Full Body InteractionFramework
- OpenVR
- hp: http://store.steampowered.com/steamvr
- src:https://github.com/ValveSoftware/openvr
- vid:Porting Team Fortress 2 to Virtual Reality https://www.youtube.com/watch?v=Gpr0FE2ATaY
- FreePie – Programmable Input Emulator
- Useful Links:
- HTC VIVE Games: https://www.youtube.com/watch?v=FG7r2D02Qz0
- Session 3.5
- Vector Display Gaming with Raspi
- —————-
- Session owner
- Who offered that session? Martin Strohmayer – http://mstroh.net
- Results
- http://mstroh.net/linux/vortrag/Vector%20Gaming%20with%20Raspberry%20Pi.pdf
- INSPIRATION:
- Own implementaion (without microcontroller, only Raspberry Pi)
- showcase: vector gaming raspberry / orange pi
- problems: speed!
- Sample Video (Pong Game)
- Something different: Raspi for Retro – Emulation: http://lifehacker.com/how-to-turn-your-raspberry-pi-into-a-retro-game-console-498561192