Game Dev Conversation with Ivan Buchta on Game Environments, Productivity, And How To Find Inspiration

Ivan Buchta, a Czech national with a background in environmental sciences, has been working on the Bohemia Interactive’s Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games. He took part in the finalization of Arma 1 (Armed Assault), pioneered the usage of geodata in the production of Arma terrains, worked as the lead designer in Arma 2 and its Operation Arrowhead DLC, and assumed the role of creative director of Arma 3. He also took a major part in the design of an environment for DayZ survival MMO.

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This talk was recorded during a Twitch live stream on: