ILRN 2018 Call for Special Tracks Proposals

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Call for Special Tracks Proposals Details: https://immersivelrn.org/ilrn2018/ Submission: https://www.easychair.org/conferences/?conf=ilrn2018 The Immersive Learning Research Network (iLRN)’s 2018 Conference Board invites you to submit proposals to host and conduct one of iLRN’s Special Tracks on June 24th – June 29th 2018 in Missoula, Montana. For this 4th annual conference we seek to continue to advance our shared understanding of […]

Third Annual ICGJ on March 18

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from https://globalgamejam.org/news/third-annual-icgj-march-18: Join us for the 2018 International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), the first — and so far only — academic conference dedicated to game jams and hackathons. The 2018 conference will be held at Github corporate headquarters in San Francisco on March 18, 2018 and is chaired by Dr. Johanna Pirker of Graz […]

Maroon

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Maroon Maroon (2013-now) is a interactive physics laboratory and experiment environment implemented in Unity3D, designed for active learning in the classroom or at home. It visualizes and simulates various physics experiments (at the moment solely electromagnetic experiments). 2017 GOLC Award for “Best Visualized Experiment” Maroon support three main environments: Maroon Web Maroon MobileVR Maroon VR happy to announce […]

Talk @ Respawn / Devcom 2017 about SNA in Games & Communites

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Social Network Analysis 
in Games and Communities – Links & References Publications SNA of Destiny Report: “Analyzing Player Networks in Destiny” Gamasutra Article: “Playing with Friends in Destiny Scientific Paper: Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny SNA of Global Game Jam Scientific Paper: Social network analysis of the global game jam network […]

New Paper: Evaluating Experiences in different Virtual Reality Setups

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This was another contribution for ICEC 2016. An evaluation of different setups experiences with the Oculus Rift vs in a CAVE environment Settgast, V., Pirker, J., Lontschar, S., Maggale, S., & Gütl, C. (2016, September). Evaluating Experiences in Different Virtual Reality Setups. In International Conference on Entertainment Computing (pp. 115-125). Springer International Publishing. Abstract. This paper describes the […]

Immersive Education Links

Resources for VR in education  Some links on resources and interesting showcase on immersive education Immersive Learning Conference: https://immersivelrn.org/ilrn2017/ – Maroon (my own research) https://jpirker.com/maroon  – physics education  – Google Expeditions https://www.google.co.in/edu/expeditions/  – cultural heritage  – Labster https://www.labster.com/ (virtual laboratories) – Natural History Museum (https://www.youtube.com/watch?v=BqSotmvj12k ) – Astronomy: https://www.youtube.com/watch?v=kVP2aN2JMgk  – http://www.alchemyvr.com/ (Story telling ) – https://unimersiv.com/ (various applications) – http://zspace.com/  (Augmented Reality) Hololens for education:  – […]

CFP: SPECIAL TRACK @ILRN2017 – IMMERSIVE AND ENGAGING EDUCATIONAL EXPERIENCES

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Call for Papers: ST5: Immersive and Engaging Educational Experiences (IEEXP) at  Immersive Learning Research Network Conference 2017: iLRN Coimbra, Portugal 2017 June 26th – June 29th, 2017 Coimbra, Portugal http://immersivelrn.org/ilrn2017 ST5. Immersive and Engaging Educational Experiences Important Dates Papers submission deadline (Main Conference and Special Tracks): February 1st, 2017 Author notification of acceptance: March 15th, 2017 Camera-ready deadline: April 15th, 2017 Main Conference, Special Tracks and […]

HLF16: Liskov’s Reading List for Computer Scientists

Barbara Liskov pointed us in her talk at Heidelberg Laureate Forum to some interesting “must-reads” for computer scientists. The talks will be available here: http://www.heidelberg-laureate-forum.org/ . I strongly recommend to watch many talks – including hers. Here is the list: Dijkstra, E. W. (1968). Letters to the editor: go to statement considered harmful.Communications of the ACM, 11(3), 147-148. (Link) Wirth, […]

#GDDG16 – Game Dev Days Graz

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We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and […]