• Pirker, J., Lesjak, I., Guetl, C. (2017, July) Maroon VR: A room-scale physics laboratory experience. In The 17th IEEE International Conference on Advanced Learning Technologies – ICALT2017, IEEE. (accepted)
  • Pirker, J., Pojer, M., Holzinger, A., Gütl, C. (2017, July) Gesture-based Interactions in Video Games with the Leap Motion Controller, HCI International, Springer. (accepted)
  • Hutzler, A., Wagner, R., Pirker, J., & Gütl, C. (2017, June). MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. In International Conference on Immersive Learning (pp. 155-169). Springer, Cham.
  • Pirker, J., Lesjak, I., P, M., Gütl, C. (2017, March)  An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study. In Remote Engineering and Virtual Instrumentation (REV), 2017 13th International Conference on. IEEE. (Paper)
  • Pirker, J., Khosmood, F., & Gütl, C. (2017, February). Social network analysis of the global game jam network. In Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events (pp. 10-14). ACM. (Paper)


  • Rattinger, A., Wallner, G., Drachen, A., Pirker, J., & Sifa, R. (2016, September) Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny,15th International Conference on Entertainment Computing (Paper). (Best Paper Award)
  • Pirker, J., Griesmayr, S., Drachen, A., & Sifa, R. (2016, September) How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2, 15th International Conference on Entertainment Computing (Paper).
  • Settgast, V., Pirker, J., Lontschar, S., Maggale, S., & Guetl, C. (2016, September) Evaluating Experiences in different Virtual Reality Setups, 15th International Conference on Entertainment Computing (Paper).
  • Fowler, A., Pirker, J., Pollock, I., de Paula, B. C., Echeveste, M. E., & Gómez, M. J. (2016, July). Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. In Proceedings of the 2016 ITiCSE Working Group Reports (pp. 119-135). ACM. (Paper)
  • Pirker, J., Economou, D., & Gütl, C. (2016, July). Interdisciplinary and International Game Projects for Creative Learning. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 29-34). ACM. (Paper)
  • Christine Kunzmann, Andreas Schmidt, and Johanna Pirker. 2016. Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective. In Proceedings of the 21st European Conference on Pattern Languages of Programs (EuroPlop ’16). ACM, New York, NY, USA, , Article 19 , 8 pages. DOI: (ACM)
  • Cheong, C., Filippou, J., Cheong, F., Pirker, J., & Gütl, C. (2016, September). Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments. In International Conference on Interactive Collaborative Learning (pp. 255-268). Springer, Cham.
  • Morales, M., Amado-Salvatierra, H. R., Hernández, R., Pirker, J., & Gütl, C. (2016, July). A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation. In International Workshop on Learning Technology for Education in Cloud (pp. 139-149). Springer International Publishing. (Best Paper Award)
  • Gütl, C., Tomes, L. M., Pirker, J., & Chang, V. (2016, June). Exploratory and Collaborative Learning Experience in Immersive Environments. In International Conference on Immersive Learning (pp. 3-16). Springer International Publishing. (Springer)
  • Pirker, J., Kultima, AK., & Gütl, C. (2016). The Value of Game Prototyping Projects for Students and Industry. In Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events (GJH&GC ’16). ACM, New York, NY, USA, 54-57. (Paper)
  • Pürcher, P., Höfler, M., Pirker, J., Tomes, L., Ischebeck, A., & Gütl, C. (2016, May). Individual versus collaborative learning in a virtual world. In Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2016 39th International Convention on (pp. 824-828). IEEE.
  • Pirker, J.,  Riffnaller-Schiefer, M., Tomes, L. M., & Gütl, C. (2016). Motivational Active Learning in Blended and Virtual Learning Scenarios: Engaging Students in Digital Learning. In Handbook of Research on Engaging Digital Natives in Higher Education Settings (pp. tba). IGI Global. (Book Chapter, PDF).
  • Pirker, J., Wurzinger, G. (2016). Optical Character Recognition of Old Fonts – A Case Study. The IPSI BgD Transactions on Advanced Research. 12(1) (Journal).



  • Pirker, J., Gütl, C. (2015). Advancing Game Design with Eye-tracking and Think-aloud Studies. GURTOOLS Workshop at CHI PLAY, London, UK (Workshop Paper).

  • Scherer, R., Müller-Putz, G., Friedrich, E. V., Pammer-Schindler, V., Wilding, K., Keller, S., & Pirker, J. (2015). Games for BCI Skill Learning (Book Chapter).
  • Pirker, J., Gütl, C. (2015, July). Virtual Worlds for 3D Visualizations. Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. In Workshop Proceedings of the 11th International Conference on Intelligent Environments (Vol. 19, p. 373). IOS Press (Paper, Presentation)

  • Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D., Dengel, A. (2015, July). Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. In Workshop Proceedings of the 11th International Conference on Intelligent Environments (Vol. 19, p. 373). IOS Press.

  • Guetl, C., Cheong, C., Cheong, F., Chang, V., Nau, S. Z., & Pirker, J. (2015, September). Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects. In Interactive Collaborative Learning (ICL), 2015 International Conference on (pp. 205-214). IEEE.
  • Pirker, J., Voll, K.: Group Forming Processes – Experiences and Best Practice from Different Game Jams. Workshops on Game Jams, Hackathons, and Game Creation Events at FDG 2015. (Workshop Paper, Presentation)
  • Pirker, J., Gütl, C., Weiner, P., & Garcia-Barrios, V. M. (2015). Application Domains for a Location-based Mobile Application Creator. International Journal of Interactive Mobile Technologies, 9(3).

  • Pirker, J., Gütl, C. (2015). Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds), Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015, Vancouver, Canada

  • Pirker, J., Guetl, C., & Astatke, Y., (June, 2015). Enhancing Online and Mobile Experimentations with Gamification Strategies, 3rd Experiment@International Conference, Azores, Portugal. 

  • Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing.
    (DownloadBook Chapter).


  • (*) Pirker, J., Riffnaller, M., Gütl, C.: Motivational Active Learning – Engaging University Students in Computer Science Education – Proceedings of the 19th Annual Conference on Innovation and Technology in Computer Science Education, June 23-25, Uppsala, Sweden 2014. (acceptance rate: 22%) (DownloadACM-DL)
  • Andrews, K., Pirker, J., Sabol, V.: Future Directions for Visualisation. Envisioning Visualisation Without Desktop Computing Workshop co-located with IEEE Vis 2014. (DownloadWorkshop Paper)
  • Pirker, J., Gütl, C., Weiner, P., Garcia Barrios, V., Tomnitz, M.: Location-based Mobile Application Creator: Creating Educational Mobile Scavanger Hunts. Proceedings International Conference on Interactive Mobile Communication Technologies and Learning 2014 (Paper)
  • Pirker, J., Gütl, C., Weghofer, P., Feichtner, V.: Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications. International Journal of Recent Contributions from Engineering, Science & IT 2(3), 2014 (Journal)
  • Pirker, J., Gütl, C., Weghofer, P.: Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education. EAI Endorsed Transactions on Future Intelligent Educational Environments 14(1), 2014 (Journal)
  • Pirker, J., Wurzinger, G., Müller, H.: Web Books: The Fusion of Paper and Pixels. Transactions on Internet Research 10 (2), p 9-14. 2014 (Journal)
  • Immersive ProgrammingWeichhart, G., Pirker, J., Gütl, C., Stary, C.: 3D Progressive Education Environment for S-BPM. S-BPM ONE – Scientific Research – Proceedings of the 6th International Conference 2014, Serie CCIS – Communication in Computer and Information Science, Springer, Berlin Heidelberg, 2014 (Paper)
  • Pirker, J., & Gütl, C.: 2014. Motivational active learning for computer science education (abstract only). In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE ’14). ACM, New York, NY, USA, 711-711. DOI=10.1145/2538862.2544285 (dl.acm)(Poster)
  • Pirker, J., Gütl, C., & Kappe, F. 2014. Collaborative programming exercises in virtual worlds (abstract only). In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE ’14). ACM, New York, NY, USA, 719-719. DOI=10.1145/2538862.2544286 (dl.acm)(Poster)


  • Science Fiction PrototypingPirker, J., Weghofer, P., Gütl, C.: Science Fiction Prototyping: Flexible Settings in Immersive Environments. International Conference on Interactive Computer aided Blended Learning (ICBL) 2013: 321-326 (Paper)
  • Pirker, J., Gütl, C., Belcher, J.W., Bailey, P.H.: Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education. SouthCHI 2013: 551-561. (acceptance rate: 22%) (Paper) (Slides)



  • Virtual TEAL WorldPirker, J.; Berger, S.; Gütl, C.; Belcher, J.; Bailey, P.H.: Understanding physical concepts using an immersive virtual learning environment. – in: in Gardner, M. and Garnier, F. and Kloos, C.D. (ed), iED 2012: Proceedings of the 2nd European Immersive Education Summit; (2012), pp. 183-191 (Download Paper) (Presentation Record)
  • Pirker, J.; Gütl, C: Iterative evaluation of a virtual three-dimensional environment for start-up entrepreneurship in different application scenarios. – in: in Proceedings of the 2012 15th International Conference on Interactive Collaborative Learning (ICL), Villach, Austria: Carintha University of Applied Sciences; (2012), pp. 1 – 6 (Paper)
  • Pirker, J.; Gütl, C.: Virtuelle 3D-Welten als Lernmedium für Jungunternehmer und Gründerzentren. – in: E-Didaktik – Lernen in virtuellen sozialen Räumen [Virtual 3D Worlds as learning instrument for business incubators and start-up entrepreneurs – in an Austrian journal] (2012), S. 90 – 97, e-Learning Tag der FH Joanneum ; 11 (Slides)



  • Capture61Gütl, C; Pirker, J.: Implementation and Evaluation of a Collaborative Learning, Training and Networking Environment for Start-Up Entrepreneurs in Virtual 3D Worlds. – in: International Conference Interactive Computer Aided Learning ; (2011), pp. 56 – 66 (Paper)
  • Herrero de Egaña Espinosa de los Monteros, A; Van-Dorp, K.J.; Muñoz Cabanes, A.; Guetl, C.; Pirker, J.:  Innovating Entrepreneurship Courses: Exploring New Socio-Instructional Formats And Business Evaluation/Assessment Methods, EDULEARN11 Proceedings; (2011), pp. 2956-2964 (Paper)


  • Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., & Gütl, C. (Eds.). (2017). Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings (Vol. 725). Springer. (Book)
  • Allison, C., Morgado, L., Pirker, J. Beck, D., Richter, J., & Gütl, C. (Eds.). (2016).Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27–July 1, 2016 Proceedings (Vol. 621). Springer. (Book)
  • Ebner, M., Erenli, K., Malaka, R., Pirker, J., & Walsh, A. E. (Eds.). (2015).Immersive Education: 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers (Vol. 486). Springer. (Book)

Master’s Thesis

The Virtual TEAL World – An Interactive and Collaborative Virtual World Environment for Physics Education, Supervisor: Univ. Doz. Dipl. Ing. Dr. techn. Christian Gütl (Graz University of Technology) & Professor John Belcher (Massachusetts Institute of Technology)

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