publications

2017

Pirker, J., Lesjak, I., Guetl, C. (2017, July) Maroon VR: A room-scale physics laboratory experience. In The 17th IEEE International Conference on Advanced Learning Technologies – ICALT2017, IEEE. (Paper)

Pirker, J., Pojer, M., Holzinger, A., Gütl, C. (2017, July) Gesture-based Interactions in Video Games with the Leap Motion Controller, HCI International, Springer. (accepted)

Hutzler, A., Wagner, R., Pirker, J., & Gütl, C. (2017, June). MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. In International Conference on Immersive Learning (pp. 155-169). Springer, Cham. (Paper)

Pirker, J., Lesjak, I., P, M., Gütl, C. (2017, March)  An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study. In Remote Engineering and Virtual Instrumentation (REV), 2017 13th International Conference on. IEEE. (Paper)

Pirker, J., Khosmood, F., & Gütl, C. (2017, February). Social network analysis of the global game jam network. In Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events (pp. 10-14). ACM. (Paper)


 

2016

Rattinger, A., Wallner, G., Drachen, A., Pirker, J., & Sifa, R. (2016, September) Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny,15th International Conference on Entertainment Computing (Paper). (Best Paper Award)

Pirker, J., Griesmayr, S., Drachen, A., & Sifa, R. (2016, September) How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2, 15th International Conference on Entertainment Computing (Paper).

Settgast, V., Pirker, J., Lontschar, S., Maggale, S., & Guetl, C. (2016, September) Evaluating Experiences in different Virtual Reality Setups, 15th International Conference on Entertainment Computing (Paper).

Fowler, A., Pirker, J., Pollock, I., de Paula, B. C., Echeveste, M. E., & Gómez, M. J. (2016, July). Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. In Proceedings of the 2016 ITiCSE Working Group Reports (pp. 119-135). ACM. (Paper)

Pirker, J., Economou, D., & Gütl, C. (2016, July). Interdisciplinary and International Game Projects for Creative Learning. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 29-34). ACM. (Paper)

Christine Kunzmann, Andreas Schmidt, and Johanna Pirker. 2016. Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective. In Proceedings of the 21st European Conference on Pattern Languages of Programs (EuroPlop ’16). ACM, New York, NY, USA, , Article 19 , 8 pages. DOI: https://doi.org/10.1145/3011784.3011805 (ACM)

Cheong, C., Filippou, J., Cheong, F., Pirker, J., & Gütl, C. (2016, September). Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments. In International Conference on Interactive Collaborative Learning (pp. 255-268). Springer, Cham.

Morales, M., Amado-Salvatierra, H. R., Hernández, R., Pirker, J., & Gütl, C. (2016, July). A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation. In International Workshop on Learning Technology for Education in Cloud (pp. 139-149). Springer International Publishing. (Best Paper Award)

Gütl, C., Tomes, L. M., Pirker, J., & Chang, V. (2016, June). Exploratory and Collaborative Learning Experience in Immersive Environments. In International Conference on Immersive Learning (pp. 3-16). Springer International Publishing. (Springer)

Pirker , J., Kultima, AK., & Gütl, C. (2016). The Value of Game Prototyping Projects for Students and Industry. In Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events (GJH&GC ’16). ACM, New York, NY, USA, 54-57. (Paper)

Pürcher, P., Höfler, M., Pirker, J., Tomes, L., Ischebeck, A., & Gütl, C. (2016, May). Individual versus collaborative learning in a virtual world. In Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2016 39th International Convention on (pp. 824-828). IEEE.

Pirker, J.,  Riffnaller-Schiefer, M., Tomes, L. M., & Gütl, C. (2016). Motivational Active Learning in Blended and Virtual Learning Scenarios: Engaging Students in Digital Learning. In Handbook of Research on Engaging Digital Natives in Higher Education Settings (pp. tba). IGI Global. (Book Chapter, PDF).

Pirker, J., Wurzinger, G. (2016). Optical Character Recognition of Old Fonts – A Case Study. The IPSI BgD Transactions on Advanced Research. 12(1) (Journal).


 

2015

Pirker, J., Gütl, C. (2015). Advancing Game Design with Eye-tracking and Think-aloud Studies. GURTOOLS Workshop at CHI PLAY, London, UK (Workshop Paper).

Scherer, R., Müller-Putz, G., Friedrich, E. V., Pammer-Schindler, V., Wilding, K., Keller, S., & Pirker, J. (2015). Games for BCI Skill Learning (Book Chapter).

Pirker, J., Gütl, C. (2015, July). Virtual Worlds for 3D Visualizations. Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. In Workshop Proceedings of the 11th International Conference on Intelligent Environments (Vol. 19, p. 373). IOS Press (Paper, Presentation)

Kuhn, J., Nussbaumer, A., Pirker, J., Karatzas, D., Pagani, A., Conlan, O., Memmel, M., Steiner, C., Gütl, C., Albert, D., Dengel, A. (2015, July). Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. In Workshop Proceedings of the 11th International Conference on Intelligent Environments (Vol. 19, p. 373). IOS Press.

Guetl, C., Cheong, C., Cheong, F., Chang, V., Nau, S. Z., & Pirker, J. (2015, September). Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects. In Interactive Collaborative Learning (ICL), 2015 International Conference on (pp. 205-214). IEEE.

Pirker, J., Voll, K.: Group Forming Processes – Experiences and Best Practice from Different Game Jams. Workshops on Game Jams, Hackathons, and Game Creation Events at FDG 2015. (Workshop Paper, Presentation)

Pirker, J., Gütl, C. (2015). Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds), Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015, Vancouver, Canada

Pirker, J., Gütl, C., Weiner, P., & Garcia-Barrios, V. M. (2015). Application Domains for a Location-based Mobile Application Creator. International Journal of Interactive Mobile Technologies, 9(3).

Pirker, J., Guetl, C., & Astatke, Y., (June, 2015). Enhancing Online and Mobile Experimentations with Gamification Strategies, 3rd Experiment@International Conference, Azores, Portugal. 

Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing.
(DownloadBook Chapter).


 

2014

(*) Pirker, J., Riffnaller, M., Gütl, C.: Motivational Active Learning – Engaging University Students in Computer Science Education – Proceedings of the 19th Annual Conference on Innovation and Technology in Computer Science Education, June 23-25, Uppsala, Sweden 2014. (acceptance rate: 22%) (DownloadACM-DL)

Andrews, K., Pirker, J., Sabol, V.: Future Directions for Visualisation. Envisioning Visualisation Without Desktop Computing Workshop co-located with IEEE Vis 2014. (DownloadWorkshop Paper)

Pirker, J., Gütl, C., Weiner, P., Garcia Barrios, V., Tomnitz, M.: Location-based Mobile Application Creator: Creating Educational Mobile Scavanger Hunts. Proceedings International Conference on Interactive Mobile Communication Technologies and Learning 2014 (Paper)

Pirker, J., Gütl, C., Weghofer, P., Feichtner, V.: Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications. International Journal of Recent Contributions from Engineering, Science & IT 2(3), 2014 (Journal)

Pirker, J., Gütl, C., Weghofer, P.: Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education. EAI Endorsed Transactions on Future Intelligent Educational Environments 14(1), 2014 (Journal)

Pirker, J., Wurzinger, G., Müller, H.: Web Books: The Fusion of Paper and Pixels. Transactions on Internet Research 10 (2), p 9-14. 2014 (Journal)

Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., & Gütl, C. (Eds.). (2017). Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings (Vol. 725). Springer. (Book)


 

2012

Pirker , J., Gütl, C., Belcher, J.W., Bailey, P.H.: Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education. SouthCHI 2013: 551-561. (acceptance rate: 22%) (Paper) (Slides)

Pirker, J., & Gütl, C.: 2014. Motivational active learning for computer science education (abstract only). In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE ’14). ACM, New York, NY, USA, 711-711. DOI=10.1145/2538862.2544285 (dl.acm)(Poster)

Pirker, J., Gütl, C., & Kappe, F. 2014. Collaborative programming exercises in virtual worlds (abstract only). In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE ’14). ACM, New York, NY, USA, 719-719. DOI=10.1145/2538862.2544286 (dl.acm)(Poster)


 

2012

Pirker, J.; Gütl, C: Iterative evaluation of a virtual three-dimensional environment for start-up entrepreneurship in different application scenarios. – in: in Proceedings of the 2012 15th International Conference on Interactive Collaborative Learning (ICL), Villach, Austria: Carintha University of Applied Sciences; (2012), pp. 1 – 6 (Paper)


2011:

Herrero de Egaña Espinosa de los Monteros, A; Van-Dorp, K.J.; Muñoz Cabanes, A.; Guetl, C.; Pirker, J.:  Innovating Entrepreneurship Courses: Exploring New Socio-Instructional Formats And Business Evaluation/Assessment Methods, EDULEARN11 Proceedings; (2011), pp. 2956-2964 (Paper)


Editorials

Allison, C., Morgado, L., Pirker, J. Beck, D., Richter, J., & Gütl, C. (Eds.). (2016).Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27–July 1, 2016 Proceedings (Vol. 621). Springer. (Book)

Ebner, M., Erenli, K., Malaka, R., Pirker, J., & Walsh, A. E. (Eds.). (2015).Immersive Education: 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers (Vol. 486). Springer. (Book)


 

Dissertation

Immersive and Engaging Forma of Virtual Learning, Supervisor: Univ. Doz. Dipl. Ing. Dr. techn. Christian Gütl (Graz University of Technology) & Professor John Belcher (Massachusetts Institute of Technology)


 

Master’s Thesis

The Virtual TEAL World – An Interactive and Collaborative Virtual World Environment for Physics Education, Supervisor: Univ. Doz. Dipl. Ing. Dr. techn. Christian Gütl (Graz University of Technology) & Professor John Belcher (Massachusetts Institute of Technology)

 

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