• Find me on…

Github | Twitter | LinkedIn | Researchgate | Mobygames

  • Involved in…

IICM-TUGraz |  gamelabgraz  |  game jam graz  |  global game jam graz  |  indie games austria |  

  • Bio:

Dr. Johanna Pirker (Dr. tech. Dipl.Ing. BSc in Software Engineering and Economics and Computer Science from Graz University of Technology) is university assistant, software engineer, and researcher at the Institute of Interactive Systems and Data Science at Graz University of Technology (TUG). She finished her Master’s Thesis during a research visit at the Center for Educational Computing Initiatives at Massachusetts Institute of Technology (MIT) working on the integration of simulations and animations of electromagnetic fields into collaborative virtual world environments. In 2017, she finished her doctoral dissertation in computer science on motivational environments under the supervision of Christian Gütl (TUG) and John Belcher (MIT). She specialized in games and environments that engage users to learn, train, and work together through motivating tasks. She has long-lasting experience in game design and development, as well as virtual world development and has worked in the video game industry at Electronic Arts.  Her research interests include immersive environments, game research, gamification strategies, human-computer interaction, e-learning, computer science education, and information retrieval. She has authored and presented numerous publications in her field.


  • Upcoming Talks & Events:


  • Aug 20 “Social Network Analysis 
in Games and Communities” Respawn @ Devcom, Cologne, Germany
  • Jun 26-29 ILRN 2017 Coimbra, Portugal
  • May 9 Keynote “Games: The Future of Hollywood” at ct-v conference, St. Poelten, Austria
  • Apr 24 Talk “Designing Games for The World after Playing Games from the World” Quo Vadis Conference, Berlin, Germany
  • Mar 15-16 Talk about Maroon REV 2017 Columbia University, New York
  • Feb 27-Mar 3 Game Developers Conference, San Francisco, CA
  • Feb 26 Talk “Social Network Analysis of the Global Game Jam Network” ICGJ 2017 Github, San Francisco, CA
  • Jan 19-21, Workshop at Harvard University, Cambridge, MA
  • Jan 13, Workshop at Humboldt University of Berlin, Germany





  • Teaching

Summer Semester 2016:

Fall/Winter Semester 2015/16:

Summer Semester 2015:

Fall/Winter Semester 2014/15:

Summer Semester 2014:

Fall/Winter Semester 2013/14:

  • Awards and Grants 
  • GDC 2017, San Francisco (2017)
  • Anita Borg Scholar, Grace Hopper Celebration, Tx, Houston (2016)
  • Scholarship for Heidelberg Laureate Forum, Germany (2016)
  • Global Game Jam Scholarship to attend GDC 2016, San Francisco (2016)
  • OEFG (Österreichische Forschungsgemeinschaft) International Communications Grant for attending FDG 2015, Pacific Grove, CA, USA (2015)
  • ACM-W (by Oracle) Scholarship for attending CSCW 2015, Vancouver, BC, Canada (2015)
  • Google Travel Grant for JSConf EU 2014 Berlin, Germany (2014)
  • ACM Grant for SIGCSE 2014 New Educators Workshop, Atlanta, US (2014)
  • Named Scholarship of the Faculty of Computer Science, Graz University of Technology (2012)
  • Named Scholarship Marshall Plan (Austrian Marshall Plan Foundation) (2011-2012)
  • Invited Talks (Paper Presentations excluded)

  • Mar 10, “Crossing: Virtual Experiences, Games, and Teaching”, SRI International, CA
  • Feb 4, Subotron “Know your Player”, Vienna, Austria
  • Nov 30 – Harvard Ludics Seminar “Crossing: Virtual Experiences, Games, and Teaching”, Cambridge MA
  • Oct 27 KF Uni Graz, ZIMG – Lunchtime Lecture “3D Immersive Digital Humanities – Möglichkeiten im Virtuellen Raum” Graz, Austria
  • And what do we now? Steps after the Game Jam, Klagenfurter Game Jame, 2015
  • Innovation by Game Design, Game Jam Graz, Jan 2015
  • Usability Testing and Eye Tracking. – in: IEEE Education Society Technical Meeting with Andrews, K., December 2014
  • Virtual Worlds, Galileo Educational System Universidad Galileo, November 2013 (virtual presentation)
  • Presentation of the Virtual Incubator World, iED Summit Boston, June 2012 (virtual presentation)
  • Presentation of the Virtual Incubator World, iED Europe Summit Madrid, November 2011 (virtual presentation)
  • Entrepreneurship Training using Immersive Virtual Worlds (Talk in German Language), ÖAD, Vienna, September 2011
  • Media & Press

  • Interview with the national radio station: ORF series (OE1) “Matrix” about virtual worlds for physics education, September 2014
  • Interview with the national radio station: ORF series (OE1) “Digital Leben” about cooperation of IICM with MIT about 3D-worlds for training, July 2011


  • Services 

Conference Organization:

Selected Program Committee and Reviewing Services:

Event and Workshop Organization:



(Artwork by Yue Li)

Leave a Reply

Your email address will not be published. Required fields are marked *

× 9 = fifty four

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>