Science meets Path of Exile

Here is a list of scientific papers about Path of Exile:

  • Felczak, M. (2022). “Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study. Przegląd Kulturoznawczy54(4), 527-547. Link
  • Felczak, M. (2018, January). Aesthetics and cosmetic microtransactions in Path of Exile. In Proceedings of DiGRA 2018 Conference: The Game is the Message. Link
  • Cavender, R. (2014). How Does Menger Hold Up Today? Evidence from Virtual Worlds. Evidence from Virtual Worlds (August 5, 2014). Link
  • Smajic, A., & Pirker, J. (2025). The Impact of Game Modes: Analyzing Permadeath, Playstyles, and Trading on Player Performance in Path of Exile. Link
  • Kosa, M., & Uysal, A. (2024). Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games. Interacting with Computers, iwae006. Link

Thesis:

  • Ettles, A. (2016). Using Case Based Reasoning to Price Items in a Virtual Economy (Doctoral dissertation, The University of Auckland New Zealand). Link
  • Singh Martinez, M., & Tang, S. (2021). Volitional Vanity: A study on the players of Path of Exile and their premium purchases. Link
  • Yuheng, L. (2024). From Structured Guidance to Self-Directed Play: Applying Self-Determination Theory in Game Design. Link
  • Tzivakis, D. (2019). Price prediction and forecasting for items in the online game Path of Exile using Machine and Deep Learning methods. Link
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