Science meets Path of Exile
Here is a list of scientific papers about Path of Exile:
- Felczak, M. (2022). “Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study. Przegląd Kulturoznawczy, 54(4), 527-547. Link
- Felczak, M. (2018, January). Aesthetics and cosmetic microtransactions in Path of Exile. In Proceedings of DiGRA 2018 Conference: The Game is the Message. Link
- Cavender, R. (2014). How Does Menger Hold Up Today? Evidence from Virtual Worlds. Evidence from Virtual Worlds (August 5, 2014). Link
- Smajic, A., & Pirker, J. (2025). The Impact of Game Modes: Analyzing Permadeath, Playstyles, and Trading on Player Performance in Path of Exile. Link
- Kosa, M., & Uysal, A. (2024). Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games. Interacting with Computers, iwae006. Link
Thesis:
- Ettles, A. (2016). Using Case Based Reasoning to Price Items in a Virtual Economy (Doctoral dissertation, The University of Auckland New Zealand). Link
- Singh Martinez, M., & Tang, S. (2021). Volitional Vanity: A study on the players of Path of Exile and their premium purchases. Link
- Yuheng, L. (2024). From Structured Guidance to Self-Directed Play: Applying Self-Determination Theory in Game Design. Link
- Tzivakis, D. (2019). Price prediction and forecasting for items in the online game Path of Exile using Machine and Deep Learning methods. Link
- Dev Notes: https://www.pathofexile.com/forum/view-thread/55102
- Talk by Chris Wilson: https://www.youtube.com/watch?v=tmuy9fyNUjY