Category Archives: Conferences

CFP: ICGJ 2016, SAN FRANCISCO, 13 MARCH 2016.

First-ever International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2016)

Following up from our very successful series of workshops in the past few years, we are pleased to announce the first-ever International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2016).

This will be a one-day conference held on March 13, 2016.

Game jams and Hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their many participants. Studies of these events can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics The research area now has a diverse and dedicated following of scholars.

Full and short papers

We invite contributions on all aspects of game creation events using scholarly methods. Descriptions of new algorithms, processes and scientific findings as well as empirical studies of implementations and applications are welcome. Submissions can be full papers about results from novel research (up to 8 pages long) or short papers describing works in progress (up to 4 pages long).

 Position papers

As the scholarship of game creation events is in its very early stages, we welcome submission of position papers on major themes or directions of this field. Though essentially opinion based, the position paper submissions should nevertheless contain research with arguments fully supported by specific references. Position papers should considered short papers for the purposes of length and submission system.

 Showcase presentations

We invite contributions from the creators of games and apps that were created in a recent game jam or hackathon. The creator(s) are required to submit a demonstration of their game and a written synopsis of the game. The creator(s) of the game will be provided the opportunity to demonstrate the game at the conference. The synopsis should be limited to one page. The synopsis will be published as part of the proceedings. These submissions will be editorially (non-peer) reviewed.

TOPICS

The topics can include (but are not limited to):

  • Communication skills
  • Community building
  • Creativity
  • Game design issues in Game jams
  • Game jam attendance: who and why?
  • Game jam impacts
  • Game jam methodologies
  • Group dynamics
  • Hackathons
  • Ideation
  • Learning in game jams
  • Maker spaces
  • Rapid application development
  • Team formation
  • Tools and technologies

Organizing Committee

PROGRAM CHAIR

  • Allan Fowler – Kennesaw State University, USA

Conference Chairs

  • Allan Fowler – Kennesaw State University, USA
  • Foaad Khosmood – California Polytechnic State University, USA

Proceedings Chair

  • Foaad Khosmood – California Polytechnic State University, USA

Program CommitteeAli Arya, Carleton University, Canada

  • Allan Fowler, Kennesaw State University, USA.
  • Annakaisa Kultima, University of Tampere, Finland
  • Brian McDonald, Glasgow Caledonian University, Scotland
  • Foaad Khosmood, California Polytechnic State University, USA.
  • Johanna Pirker, Graz University of Technology, Austria.
  • Jon Preston, Kennesaw State University, USA
  • Menno Deen, Fontys University of Applied Sciences, Netherlands.
  • Mirjam Eladhari, University of Malta, Malta
  • Nia Wearn, Staffordshire University, UK
  • Ryan J Locke, Abertay University, Scotland
  • William Goddard, RMIT University, Australia

Awards

At the end of the conference, there will be a short awards ceremony. The awards are:

  • Best full paper award
  • Best short paper award
  • Best showcase presentation award

IMPORTANT DATES

Paper submission due 5 February 2016
Showcase submission due 2 February 2016
Notification of decisions 29 February 2016
Camera ready due 6 March 2016
Registration due 4 March 2016
Conference dates 13 March  2016

Paper Submission

Authors are invited to submit original research contributions, following the instructions below:

Remove author names, and any additional information in the paper that could be used to identify the paper authors. Any submissions that are not formatted to the ACM specification or include any author identification will be returned to the authors. Submissions must be in PDF format and follow ACM SIG proceedings format.

Papers should be submitted to the conference Easychair site.

All papers are peer reviewed and will be published in the ICGJ 2016 Conference Proceedings and included in the ACM Digital Library.
If you have any questions regarding the submission process, please use the following email address:

Registration

Registration is via Eventbright. 

Date and Location

March 13, 2016. David Brower Center, Berkeley, California

Contact

Please feel free to contact us through foaad@calpoly.edu

Call for Special Tracks and Workshops – iLRN Santa Barbara 2016

Call for Special Tracks and Workshops
Immersive Learning Research Network Conference 2016:
iLRN Santa Barbara 2016
June 27th – July 1st, 2016
Santa Barbara, California, USA
http://immersivelrn.org/ilrn2016

Join immersive learning experts and practitioners from across the disciplines in sunny California for iLRN 2016! The 2nd Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Following an outstanding inaugural event in Prague in 2015, this conference will be held on the campus of The University of California – Santa Barbara from June 27th – July 1st, 2016. Organized by Appalachian State University in conjunction with Oregon State University, Graz University of Technology and University of Essex, the theme of this 2nd Annual iLRN conference will be “The Versatilist”, which is also the title of iLRN’s official podcast hosted by iLRN General Chair Patrick O’Shea: found at http://podcast.immersivelrn.org.

Topics of interest in the context of immersive environments for the main conference include:

• Immersive Technologies, Systems and Devices
• Natural and Built Environments as Immersive Learning Spaces
• Cognitive and Pedagogical Analysis
• Learning and Training Applications
• Non­-leisure Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Games and Entertainment
• Art and Creativity
• Cultural Heritage

iLRN 2016 is keen to cover and provide a platform for emerging and community driven topics. Thus the conference will feature a number of co-located Special Tracks and Workshops which are intended to provide a forum for researchers and practitioners in immersive environments and education to discuss positions on current and emergent topics.

Special Tracks
Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as a full paper (10 pages) or as a short paper (6 pages).
Get more information: www.immersivelrn.org/ilrn2016

Workshops
Workshop contributions are intended to cover a variety of aspects (from idea stages to practical experiences) in different presentation forms (such as talks, demonstrations, hands-on demo papers or round-table discussions). Expected contributions can include scientific short papers (6 pages), or are required to be summarized in an abstract (1 page), and have to undergo an appropriate quality control.

Get more information: www.immersivelrn.org/ilrn2016

Dates
• Special Tracks and Workshop Proposals Submission: November 15, 2015
• Acceptance Announcement: December 1, 2015
For submitting proposal, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2016 and select the proper track to add your submission.

Review and Publication
All submitted special track and workshop proposals will be reviewed by the Special Track Co-chairs and selected board members following the quality aspects published in the detailed call text. Please refer for the quality aspects to www.immersivelrn.org/ilrn2016
iLRN conference series is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards (40 % acceptance rate for Special Tracks) will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISBN and ISSN number and is only online accessible.

Conference Organization
• General Chair: Patrick O’Shea, Appalachian State University, USA
• General Chair: Christian Gütl, Graz University of Technology, Austria
• Vice Chair: Michael Gardner, University of Essex, UK
• Program Co­-Chair: Colin Allison, University of St Andrews, UK
• Program Co­-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal
• Special Track Co-­Chair: Ken Hudson, stealth mode startup, Ontario, Canada
• Special Track Co­-Chair: Johanna Pirker, Graz University of Technology, Austria
• Workshops Co-­Chair: Scott Warren, University of North Texas, USA
• Workshops Co­-Chair: Rainer Malaka, University Bremen, Germany
• Publicity & Public Relations: Anasol Peña-­Rios, University of Essex, UK
• Publications Chair: Dennis Beck, University of Arkansas, USA
• Sponsor Chair: Jonathon Richter, Salish Kootenai College, USA
• Local Chair: J​atila Van Der Veen, University of California ­ Santa Barbara, USA
International Chairs
• International – North America Co-Chair: Jennifer B. Elliott, University of North Carolina, USA
• International – South America Co-Chair: Lynn Alves, UFBA, Brazil
• International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
• International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
• International – Europa Co-Chair: Francesco Gabellone, CNR IBAM Lecce, Italy
• International – Europa Co-Chair: Fotis Liarokapis,Masaryk University, Czech Republic
• International – Middle East Co-Chair: Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan
• Internationa l- Middle East Co-Chair: Samir Elseoud, American University, Egypt
• International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

iLRN Advisory Board
• Jon Dorbolo, Oregon State University, USA
• François Garnier, École Nationale Supériore des Arts Décoratifs, France
• Béatrice Hasler, University of Barcelona, Spain
• Pasi Mattila, Center for Internet Excellence, Finland
• Jonathon Richter, Salish Kootenai College, USA
Program Committee (to be expanded)
• Mohammad Al-Smadi, Jordan University of Science and Technology
• Colin Allison, University of St Andrews
• Jannicke Baalsrud, Hauge Bremer Institut für Produktion und Logistik /University of Bremen
• Panagiotis Bamidis, Aristotle University of Thessaloniki
• Michael Derntl, RWTH Aachen University
• Justin Ehrlich, Western Illinois University
• Kai Erenli, UAS bfi Vienna
• Mikhail Fominykh, Europlan UK Ltd
• Michael Gardner, University of Essex
• Lisa Gjedde, Aalborg Universitet
• Christian Gütl, Graz University of Technology
• Béatrice Hasler, University of Barcelona
• Christothea Herodotou, The Open University
• Margit Höfler, University of Graz
• María Blanca Ibáñez, Universidad Carlos III de Madrid
• Monique Janneck, Fachhochschule Lübeck
• Bruno Joho, Lucerne University of Applied Science and Arts
• Dominic Kao, Massachusetts Institute of Technology
• Ferial Khaddage, Deakin University
• Ralf Klamma, RWTH Aachen University
• Timo Koskela, University of Oulu / CIE
• Milos Kravcik, RWTH Aachen University
• Jochen Kuhn, University of Kaiserslautern
• Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak
• Stefanie Lindstaedt, Graz University of Technology & Know-Center
• Daniel Livingstone, Digital Design Studio, Glasgow School of Art
• David Lowe, The University of Sydney
• Markos Mentzelopoulos, University of Westminster
• Alok Mishra Atilim, University, Incek 06836, Ankara – Turkey
• Leonel Morgado, INESC TEC / Universidade Aberta
• Stylianos Mystakidis, University of Patras
• Max North, Southern Polytechnic State University
• Patrick O’Shea, Immersive Learning Research Network
• Abelardo Pardo, The University of Sydney
• Ignazio Passero, Dipartimento di Matematica ed Informatica, Università degli Studi di Salerno, Italy
• Anasol Peña-Ríos, University of Essex
• Indika Perera, University of Moratuwa
• Johanna Pirker, Graz University of Technology
• Jonathon Richter, University of Oregon
• Demetrios Sampson, University of Piraeus
• Andreas Schmeil, University of Lugano (USI)
• Wolfgang Slany, Institute of Software Technology, Graz University of Technology
• John Venable, Curtin University of Technology
• Scott Warren, University of North Texas
• Annika Wiklund-Engblom, MediaCity, Åbo Akademi University
• Fridolin Wild, The Open University

About iLRN’s Annual International Conference
ILRN’s annual conference provides an intensive face­to­face opportunity for the emerging professional community of immersive learning to collaborate and create the immersive learning future at world­class destinations. ILRN conferences offer knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. The Hands­-on demonstration stream combines short paper presentations with hands­-on opportunities for attendees. We seek members of the ILRNetwork, itself, to propose pre­conference Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community. Additionally, “Ignite Sessions” further enable participants to present and share their work or interest in a fun and speedy way. The international conference offers a platform to explore and initiate new research development collaborations, and provide research consortiums, new products, and entrepreneurs room to share their work.​

Come and immerse yourself in scholarship, innovation, and fun!

Game Study Links & Resources

Conferences:


Journals:

  • Digital Heritage Context
    • ACM Journal on Computing and Cultural Heritage (JOCCH) http://jocch.acm.org/

Contests:


Datasets:



 

Social Media and Network Technologies Journal

  • IEEE Transactions on Knowledge and Data Engineering (TKDE),
  • ACM Transactions on Knowledge Discovery from Data (TKDD),
  • AACM Transactions on Intelligent Systems and Technology (TIST),
  • Social Network Analysis and Mining (SNAM),
  • Knowledge and Information Systems (KAIS),
  • ACM Transactions on the Web (TWEB),
  • Data Mining and Knowledge Discovery (DMKD)
  • World Wide Web Journal,
  • Social Networks,
  • Internet Mathematics,
  • IEEE Intelligent Systems
  • SIGKDD Exploration.

Social Media and Network Technologies Conferences

Knowledge Discovery and Data Mining (KDD),

  • World Wide Web (WWW),
  • Association for Computational Linguistics (ACL),
  • Conference on Information and Knowledge Management (CIKM),
  • International Conference on Data Mining (ICDM),
  • Internet Measuring Conference (IMC),
  • International Conference on Weblogs and Social Media (ICWSM),
  • International Conference on Web Engineering (ICWE),
  • Web Search and Data Mining (WSDM),
  • International Joint Conferences on Artificial Intelligence (IJCAI),
  • Association for the Advancement of Artificial Intelligence (AAAI),
  • Computer-Human Interaction (CHI),
  • SIAM International Conference on Data Mining (SDM),
  • Hypertext (HT),
  • Social Computing Behavioral-Cultural Modeling and Prediction (SBP)

 

 

Erik Champion also provides a neat post on this: https://erikchampion.wordpress.com/2012/11/25/what-are-the-best-game-and-virtual-environment-journals/ 

CfP EAI TOFIEE Journal – Special Issue on Immersive Environments: Challenges, Research and New Developments

Details: http://immersivelrn.org/cfp-special-issue-on-immersive-environments/

Effective immersive learning experiences are created within multiple media using myriad techniques and employing a wealth of knowledge that spans many disciplines. This includes but is not limited to computer science, user experience and media design, the learning sciences, architecture, game development, artificial intelligence, biology, medicine, and the thousands of disciplinary and occupational content areas wherein immersive learning and training may be relevant.

The Immersive Learning Research Network (iLRN) is an international organization of developers, educators, and research professionals collaborating to develop a scientific, technical, and applied potential of immersive learning. The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. The first international conference iLRN 2015 held in Prague has attracted 22 high-quality full papers from the iLRN main stream but also from the special tracks. As a follow-up, this special issue is organized as an open call to seek a wider set of contributions from the research community and also the authors of the best papers from iLRN ’15 will be invited to submit extended versions of their papers.

Thus, we are pleased to invite authors to submit their original work to a special issue of the Journal on Transactions on Future Intelligent Educational Environments. Expected length of manuscript contributions is between 12 and 20 pages. For authors to submit extended version of their conference papers, a signification extension of at least 30% must be considered.

This special issue welcomes submissions on (but not limited to) the following topics:

  • Immersive Technologies, Systems and Devices
  • Immersive Environments and Multidimensional Spaces
  • Immersive Data Visualizations
  • Wearable Technology
  • Virtual and mixed-reality for education
  • Collaboration and Social Computing in Education
  • Context-aware Computing in Immersive Spaces
  • Adaptive Recommender Learning Technology
  • Assessment and Learning Analytics in High-tech Environments
  • Multi-modal Learning Environments
  • Cognitive and Pedagogical Analysis
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications

 

Important Dates

Manuscript submission deadline: 1st November, 2015

Notification of acceptance: 15th January, 2016

Submission of final revised paper: 1st March, 2016

Final acceptance notifications: 1st April, 2016

Publication of special issue: Summer 2016

Author information

  • Submission templates available in LaTex and Word
  • Expected length of manuscript contributions between 12 and 20 pages.
  • For authors submitting extended version of their conference papers, a signification extension of at least 30% must be considered.

Form more information, please see the instructions for authors on the EAI Endorsed Transactions on Future Intelligent Educational Environments,http://eai.eu/transaction/future-intelligent-educational-environments.

How to Submit

When the paper is ready for submission, authors should visit the following link and upload their manuscript: http://escripts.eai.eu/publication/cfp/special-issue-immersive-environments-challenges-research-and-new-developments.

Alternatively, authors can go to http://escripts.eai.eu/manage/lists, select “EAI Endorsed Transactions on Future Intelligent Educational Environments”, find theImmersive Environments: Challenges, Research and New Developments special issue and upload their manuscript.

Guest Editors

  • Anasol Peña Rios, University of Essex, UK
  • Johanna Pirker, Graz University of Technology, Austria
  • Michael Gardner, University of Essex, UK
  • Christian Gütl, Graz University of Technology, Austria

Preliminary List of Reviewers (invited)

  • Torsten Reiners, Curtin University, Australia
  • Stephanie Linek, Leibniz Information Centre for Economics, Germany
  • Margit Höfler, University of Graz, Austria
  • Judson Harward, Harvard University, US
  • Lincoln Wood, University Of Auckland, New Zealand
  • David Lowe, The University of Sydney, Australia
  • Erik Champion, Curtin University, Australia
  • Jannicke Baalsrud Hauge, University of Bremen, Germany
  • Jennifer Elliott, University of North Carolina, US
  • Alok Mishra, Atilim University, Turkey
  • Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Kai Erenli, UAS bfi Vienna, Austria
  • Timo Koskela, University of Oulu, Finland
  • Ignazio Passero, Università degli Studi di Salerno, Italy
  • Mary Webb, King’s College London, UK
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Clemens Cap, University of Rostock, Germany
  • Annika Wiklund-Engblom, Åbo Akademi Unversity, Finland

CFP: MATEL Workshop 2015

MATEL 2015

  • Submission deadline June 30, 2015
  • Workshop date September 15, 2015 (full day) – co-located with ECTEL 2015, Toledo, Spain

Organizers

  • Ingo Dahn, University of Koblenz-Landau
  • Christine Kunzmann, Pontydysgu
  • Johanna Pirker, Graz University of Technology
  • Andreas P. Schmidt, Karlsruhe University of Applied Sciences
  • Carmen Wolf, Karlsruhe Institute of Technology

Introduction

Although motivational and affective aspects are one of the most important factors when it comes to acceptance and success of Technology Enhanced Solutions they are frequently neglected in TEL. This becomes even more important as we move towards more open, independent, and informal learning settings. However, our understanding of these aspects and the implication this understanding would have on concrete solutions for learning is very fragmented: Pedagogical models emphasize the importance of holistic perspectives on learning, but still (implicitly) consider these aspects as peripheral. Psychology has investigated this topic area in depth from a theoretical and experimental point of view, but often there is a gap between generic theories of motivation and emotions, and concrete implications for didactical settings, tool design, and organizational guidance. We also know little, e.g., about reflection on emotions and one’s own motivation.

On the technology side, it is often unclear where and how to consider these aspects in the tool design as it requires a much wider perspective. Here, the affective computing strand has concentrated on tackling emotions, but so far has had little relationship to learning. CSCW research (particularly as part of the social media) had a closer look at the influences on collaboration. The (serious) games approach to learning is mainly a response to the motivational success of gaming, but struggles with how to combine this effect with a didactical approach. In workplace settings, particularly in knowledge management, motivation has been recognized as key success factor to ensure that introduced instruments and tools are getting used. However, many approaches have concentrated only on incentives, both in terms of monetary rewards and other extrinsic motivation schemes which are designed mainly as top-down instruments – with mixed success.

We are convinced that we can meet these challenges only in an interdisciplinary way. Therefore we want to bring together in this workshop the different perspectives on the topic in order to foster the formation of a community between psychology, sociology, pedagogy, human resources, CSCW and computer science. The MATEL workshop has a successful history with its first edition at ECTEL 2010 and continued to provide an engaged forum for the subject area, which helped to form a community around the topic, set up a mailing list with more than 130 interested individuals and a website under http://matel.professional-learning.eu. Recently, we have initiated a pattern development initiative around the subject area as a continuation of the workshop activities at ECTEL 2014.

Topics for Position Statements and Scientific Contributions

Topics encompass the following:

  • Experience reports and lessons learnt from introduction/usage of tools related to learning or knowledge development/engineering (success and failures), e.g.,
    • Knowledge management and workplace learning
    • semantic technologies
    • CSCL
    • CSCW and Web 2.0, Enterprise 2.0
    • Serious games
    • MOOCs in educational and workplace learning contexts
  • E-Coaching and other areas of technology-enhanced consultation
  • Pattern-based capturing of design knowledge of soft factors, particularly related to motivation and affective factors, but also in adjacent areas
  • Design methodologies for incorporating motivational and affective factors, e.g.
    • experiences with participatory design, engineering socio-technical systems,
    • experiences with concrete research instruments,
    • indicators for evaluation
  • Approaches, services, or tools to address motivational and affective aspects, e.g.
    • feedback mechanisms,
    • organizational incentives,
    • detecting affective states via sensors,
    • exploiting curiosity,
    • life logging and Quantified Self inspired approaches,
    • learning about emotions (e.g., coping strategies) through reflection and resource activation, gamification and playful design
  • Organizational aspects, such as
    • role of context (social, cultural) on motivation to learn or share knowledge,
    • role of affective aspects for daily work routines
  • Models for understanding motivational and affective aspects/emotions from disciplines like pedagogy, psychology, human resources management and economics, sociology, usability engineering (e.g., joy of use driven approaches), or computer science (e.g., context ontologies for affective and motivational factors)

Topics for Tool Demos and Discussions

We invite developers and researchers of tools and systems in the area of Technology Enhanced Learning to present them under the perspective of motivational and affective aspects, such as:

  • Tools for supporting individual or team reflection and coaching,
  • Quantified Self approaches and use of sensors,
  • Mobile learning support apps, e.g., for e-coaching, e-learning,
  • Personal Learning Environments,
  • Tools for informal learning and knowledge management in organizations,
  • Innovative enterprise social media approaches, Serious games

Formats

  • Position papers (2-4 pages)
  • Tool demos and discussions (4 pages)
  • Short research papers (4 pages)
  • Long research papers (8 pages)

Call for Papers: Workshop on Game Jams, Hackathons and Game Creation Events (co- located with FDG 2015)

Overview

Game jams, hackathons and similar group game creation events have become increasingly popular. They provide convenient environments for collaborative game development throughout the world. These events are run in a variety of ways, formats, and have differing time constraints. However, what they have in common are new and exciting opportunities for education and research.

The interest in studying game jams has reached significant levels. Such research has been evolving for the past few years, extending and modifying existing methodologies used to understand the complexities of game development within a rapid-prototyping framework. This workshop, closely associated with the Global Game Jam Community, will bring together academics from these various consortia to discuss and to further the understanding of game jams and the potential they offer participants and academics. This workshop will take place at the International Conference on Foundations of Digital Games 2015 (http://www.fdg2015.org/)

Important Dates:

  • Submission deadline: 1 May 2015*
  • Decision notification: 15 May 2015
  • Camera-ready deadline: 22 May 2015

* Submissions for in-progress work are welcome

Workshop Organization

The workshop will consist of two key activities: paper presentations and group discussion. The morning session will be set aside for the paper presentations and discussion. This time will also provide for discussion and debate that will result from the paper presentations. The afternoon session will involve breakout sessions where all workshop participants will discuss their experience and develop methodologies for future research. The research paper program will consist of short papers (4 pages) and full papers (8 pages) selected via a double blind peer-reviewed process. Since the workshop is intended to explore new ideas and directions, submission of incomplete and in-progress results are encouraged.

Research Areas

Papers may be about a variety of topics, including but not limited to

  • Creativity
  • Game Jam attendance: who and why?
  • Learning in game jams
  • Community building
  • Game design issues in Game Jams
  • Methods and processes
  • Tools and technologies
  • Game Jam impacts

Submission Instructions

Submissions to the GJ2015 workshop must be in PDF format and follow ACM SIG conference formatting guidelines. Papers should be submitted here using the Easychair submission system.

All accepted papers will be published as part of the conference proceedings.

Organizers

  • Alexander Zook, Georgia Institute of Technology, USA.
  • Allan Fowler, Waiariki Institute of Technology, New Zealand.
  • Foaad Khosmood, California Polytechnic State University, USA.
  • Johanna Pirker, Graz University of Technology, Austria.
  • Menno Deen, Fontys University of Applied Sciences, Netherlands.
  • Mirjam Eladhari, University of Malta, Malta
  • Nia Wearn, Staffordshire University, UK.

Contact

For more information, contact Allan Fowler, allan(dot)fowler(at)waiariki.ac.nz

Website: globalgamejam.org/workshop2015

CFP: Immersive Learning Research Network Conference iLRN Prague 2015

=============================
Call for Papers
Immersive Learning Research Network Conference iLRN Prague 2015
13th – 14th July 2015
Prague, Czech Republic

* Full Papers Submissions: 1st March 2015
* Poster Submissions: 15th April 2015
* Workshops Proposals and Posters: 15th April 2015

http://immersivelrn.org/ilrn2015prague
=============================

The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as a special event of the International Conference on Intelligent Environments (http://www.intenv.org).

=============================
About the iLRN Conference Series
=============================

The objective of the immersive Learning Research Network (iLRN) Conference Series is to bring together researchers, educators, practitioners, decision makers, and industry on a global scale. The conference offers knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way. The international conference will further offer a platform to explore and initiate research collaborations, and give international research consortiums room to share their results.

=============================
About iLRN
=============================

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further the conference aims at building capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.

=============================
Theme
=============================

Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of interest in the context of immersive environments for the main conference include:

• Immersive Technologies, Systems and Devices
• Cognitive and Pedagogical Analysis
• Learning and Training Applications
• Non-leisure Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Games and Entertainment
• Art and Creativity

=============================
Publications
=============================

All accepted full papers will be published with IOS Press as part of the workshop proceedings of the Intelligent Environments conference (IE’15). All other accepted contributions will be published as online proceedings linked to an ISSN number. Authors of selected papers will also be invited to extend their contribution and to be published in a special issue of the Transactions of Future Intelligent Education Environments journal (TOFIEE).

The submitted papers must not exceed 4 pages (short paper) or 8 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Papers must follow the following style guidelines: http://www.iospress.nl/service/authors/latex-and-word-tools-for-book-authors/

Papers should be submitted via EasyChair, selecting the track “iLRN 2015″: https://www.easychair.org/conferences/?conf=ilrn2015

=============================
Venue
=============================

iLRN Prague 2015 will take place 13th and 14th of July 2015 in Prague, Czech Republic. Prague, the main capital of the Czech Republic, located in the center of Europe, is well connected by its international airport and long distance train connections. Prague is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine. The conference is hosted at the Corinthia Hotel Prague, which is very close to the city center.

=============================
Conference Organization
=============================

• General Chair: Michael Gardner, University of Essex, UK
• Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
• Program Co-Chair: Jennifer Elliott, Voorstellen LLC, USA
• Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
• Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
• Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
• Publications Co-Chair: Simon Egerton, Monash University, Malaysia
• Publications Co-Chair: Roxane Koitz, Graz University of Technology, Austria

=============================
iLRN International Chairs
=============================

• International – North America Co-Chair: Chad Lane, University of Illinois, USA
• International – North America Co-Chair: Amy Cheney, Appalachian State University, USA
• International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
• International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
• International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
• International – Asia Pacific Co-Chair: Eric Champion, Curtin University, WA
• International – Europa Co-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal
• International- Middle East Co-Chair: Mohammad Al-Smadi, Amman Technical University, Jordan
• International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

=============================
iLRN Advisory Board
=============================

• Jon Dorbolo, Oregon State University, USA
• Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
• Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
• Pasi Mattila, Center for Internet Excellence, Finland
• Jonathon Richter, University of Oregon, USA

=============================
Program Committee (to be extended)
=============================

• Dietrich Albert, University of Graz, Austria
• Colin Allison, University of St Andrews, UK
• Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan
• Leena Arhippainen, Center for Internet Excellence, Finland
• Jannicke Baalsrud Hauge, University of Bremen, Germany
• Panagiotis Bamidis, Aristotle University of Thessaloniki, Greece
• Clemens Cap, University of Rostock, Germany
• Juan Carlos Augusto, Middlesex University, UK
• Theo Bastiaens, FernUniversität in Hagen, Germany
• Manuel Castro, UNED, Spain
• J. Cecil, Oklahoma State University, US
• Erik Champion, Curtin University, Australia
• Sara de Freitas, Curtin University, Australia
• Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
• Henry Been-Lirn Duh, University of Tasmania, Australia
• Martin Ebner, University of Graz, Austria
• Justin Ehrlich, Western Illinois University, US
• Jennifer Elliott, University of North Carolina, US
• Kai Erenli, UAS bfi Vienna, Austria
• Michael Gardner, University of Essex, UK
• Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
• Lisa Gjedde, Aalborg University, Denmark
• Christian Gütl, Graz University of Technology, Austria
• Judson Harward, Harvard University, US
• Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
• Stylianos Hatzipanagos, King’s College London, UK
• Aurelie Herbet, ensad, France
• Christothea Herodotou, Open University, UK
• Margit Höfler, University of Graz, Austria
• María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
• Monique Janneck, Fachhochschule Lübeck, Germany
• Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
• Ferial Khaddage, Deakin University Australia, Austrialia
• Ralf Klamma, RWTH Aachen University, Germany
• Roxane Koitz, Graz University of Technology, Austria
• Timo Koskela, University of Oulu, Finland
• Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
• Vincent Lepetit, EPFL, Switzerland
• Stephanie Linek, Leibniz Information Centre for Economics, Germany
• Stefanie Lindstaedt, Graz University of Technology, Austria
• Daniel Livingstone, Glasgow School of Art, UK
• David Lowe, The University of Sydney, Australia
• Pasi Mattila, Center for Internet Excellence, Finland
• John McCaffery, University of St Andrews, UK
• Alexander Mikroyannidis, The Open University, UK
• Alan Miller, University of St Andrews, UK
• Alok Mishra, Atilim University, Turkey
• Leonel Morgado, Universidade Aberta, Portugal
• Stylianos Mystakidis, University of Patras, Greece
• Alexander Nussbaumer, Graz University of Technology, Austria
• Viktoria Pammer-Schindler, Graz University of Technology, Austria
• Abelardo Pardo, The University of Sydney, Australia
• Ignazio Passero, Università degli Studi di Salerno, Italy
• Anasol Peña-Ríos, University of Essex, UK
• Andreas Pester, Carinthia University of Applied Sciences, Austria
• Panagiotis Petridis, University of Conventry, UK
• Johanna Pirker, Graz University of Technology, Austria
• Torsten Reiners, Curtin University, Australia
• Jonathon Richter, University of Oregon, US
• Paulo Sampaio, Universidade Salvador, Brazil
• Demetrios Sampson, University of Piraeus, Greece
• Andreas Schmeil, University of Lugano, Switzerland
• Wolfgang Slany, Graz University of Technology, Austria
• Marcus Specht, Open University of the Nethderlands, Netherlands
• Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece
• John Venable, Curtin University of Technology, Australia
• Steven Warburton, University of Surrey, UK
• Mary Webb, King’s College London, UK
• Gudrun Wesiak, Graz University of Technology, Austria
• Fridolin Wild, The Open University, UK
• Annika Wiklund-Engblom, Åbo Akademi Unversity, Finland
• Lincoln Wood, University Of Auckland, New Zealand
• Hsuan-Yi Wu, National Taiwan University, Taiwan

CFP: Immersive Learning Research Network Conference iLRN Prague 2015

=============================
Call for Papers
Immersive Learning Research Network Conference iLRN Prague 2015
13th – 14th July 2015
Prague, Czech Republic

* Full Papers Submissions: 1st March 2015
* Poster Submissions: 15th April 2015
* Workshops Proposals and Posters: 15th April 2015

http://immersivelrn.org/ilrn2015prague
=============================

The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as a special event of the International Conference on Intelligent Environments (http://www.intenv.org).

=============================
About the iLRN Conference Series
=============================

The objective of the immersive Learning Research Network (iLRN) Conference Series is to bring together researchers, educators, practitioners, decision makers, and industry on a global scale. The conference offers knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way. The international conference will further offer a platform to explore and initiate research collaborations, and give international research consortiums room to share their results.

=============================
About iLRN
=============================

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further the conference aims at building capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.

=============================
Theme
=============================

Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of interest in the context of immersive environments for the main conference include:

• Immersive Technologies, Systems and Devices
• Cognitive and Pedagogical Analysis
• Learning and Training Applications
• Non-leisure Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Games and Entertainment
• Art and Creativity

=============================
Publications
=============================

All accepted full papers will be published with IOS Press as part of the workshop proceedings of the Intelligent Environments conference (IE’15). All other accepted contributions will be published as online proceedings linked to an ISSN number. Authors of selected papers will also be invited to extend their contribution and to be published in a special issue of the Transactions of Future Intelligent Education Environments journal (TOFIEE).

The submitted papers must not exceed 4 pages (short paper) or 8 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Papers must follow the following style guidelines: http://www.iospress.nl/service/authors/latex-and-word-tools-for-book-authors/

Papers should be submitted via EasyChair, selecting the track “iLRN 2015″: https://www.easychair.org/conferences/?conf=ilrn2015

=============================
Venue
=============================

iLRN Prague 2015 will take place 13th and 14th of July 2015 in Prague, Czech Republic. Prague, the main capital of the Czech Republic, located in the center of Europe, is well connected by its international airport and long distance train connections. Prague is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine. The conference is hosted at the Corinthia Hotel Prague, which is very close to the city center.

=============================
Conference Organization
=============================

• General Chair: Michael Gardner, University of Essex, UK
• Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
• Program Co-Chair: Jennifer Elliott, Voorstellen LLC, USA
• Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
• Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
• Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
• Publications Co-Chair: Simon Egerton, Monash University, Malaysia
• Publications Co-Chair: Roxane Koitz, Graz University of Technology, Austria

=============================
iLRN International Chairs
=============================

• International – North America Co-Chair: Chad Lane, University of Illinois, USA
• International – North America Co-Chair: Amy Cheney, Appalachian State University, USA
• International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
• International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
• International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
• International – Asia Pacific Co-Chair: Eric Champion, Curtin University, WA
• International – Europa Co-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal
• International- Middle East Co-Chair: Mohammad Al-Smadi, Amman Technical University, Jordan
• International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

=============================
iLRN Advisory Board
=============================

• Jon Dorbolo, Oregon State University, USA
• Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
• Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
• Pasi Mattila, Center for Internet Excellence, Finland
• Jonathon Richter, University of Oregon, USA

=============================
Program Committee (to be extended)
=============================

• Dietrich Albert, University of Graz, Austria
• Colin Allison, University of St Andrews, UK
• Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan
• Leena Arhippainen, Center for Internet Excellence, Finland
• Jannicke Baalsrud Hauge, University of Bremen, Germany
• Panagiotis Bamidis, Aristotle University of Thessaloniki, Greece
• Clemens Cap, University of Rostock, Germany
• Juan Carlos Augusto, Middlesex University, UK
• Theo Bastiaens, FernUniversität in Hagen, Germany
• Manuel Castro, UNED, Spain
• J. Cecil, Oklahoma State University, US
• Erik Champion, Curtin University, Australia
• Sara de Freitas, Curtin University, Australia
• Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
• Henry Been-Lirn Duh, University of Tasmania, Australia
• Martin Ebner, University of Graz, Austria
• Justin Ehrlich, Western Illinois University, US
• Jennifer Elliott, University of North Carolina, US
• Kai Erenli, UAS bfi Vienna, Austria
• Michael Gardner, University of Essex, UK
• Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
• Lisa Gjedde, Aalborg University, Denmark
• Christian Gütl, Graz University of Technology, Austria
• Judson Harward, Harvard University, US
• Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
• Stylianos Hatzipanagos, King’s College London, UK
• Aurelie Herbet, ensad, France
• Christothea Herodotou, Open University, UK
• Margit Höfler, University of Graz, Austria
• María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
• Monique Janneck, Fachhochschule Lübeck, Germany
• Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
• Ferial Khaddage, Deakin University Australia, Austrialia
• Ralf Klamma, RWTH Aachen University, Germany
• Roxane Koitz, Graz University of Technology, Austria
• Timo Koskela, University of Oulu, Finland
• Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
• Vincent Lepetit, EPFL, Switzerland
• Stephanie Linek, Leibniz Information Centre for Economics, Germany
• Stefanie Lindstaedt, Graz University of Technology, Austria
• Daniel Livingstone, Glasgow School of Art, UK
• David Lowe, The University of Sydney, Australia
• Pasi Mattila, Center for Internet Excellence, Finland
• John McCaffery, University of St Andrews, UK
• Alexander Mikroyannidis, The Open University, UK
• Alan Miller, University of St Andrews, UK
• Alok Mishra, Atilim University, Turkey
• Leonel Morgado, Universidade Aberta, Portugal
• Stylianos Mystakidis, University of Patras, Greece
• Alexander Nussbaumer, Graz University of Technology, Austria
• Viktoria Pammer-Schindler, Graz University of Technology, Austria
• Abelardo Pardo, The University of Sydney, Australia
• Ignazio Passero, Università degli Studi di Salerno, Italy
• Anasol Peña-Ríos, University of Essex, UK
• Andreas Pester, Carinthia University of Applied Sciences, Austria
• Panagiotis Petridis, University of Conventry, UK
• Johanna Pirker, Graz University of Technology, Austria
• Torsten Reiners, Curtin University, Australia
• Jonathon Richter, University of Oregon, US
• Paulo Sampaio, Universidade Salvador, Brazil
• Demetrios Sampson, University of Piraeus, Greece
• Andreas Schmeil, University of Lugano, Switzerland
• Wolfgang Slany, Graz University of Technology, Austria
• Marcus Specht, Open University of the Nethderlands, Netherlands
• Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece
• John Venable, Curtin University of Technology, Australia
• Steven Warburton, University of Surrey, UK
• Mary Webb, King’s College London, UK
• Gudrun Wesiak, Graz University of Technology, Austria
• Fridolin Wild, The Open University, UK
• Annika Wiklund-Engblom, Åbo Akademi Unversity, Finland
• Lincoln Wood, University Of Auckland, New Zealand
• Hsuan-Yi Wu, National Taiwan University, Taiwan

E-iED 2014 Summit Vienna | Extended Submission Deadline: 20 July

EXTENDED DEADLINE FOR PAPER SUBMISSIONS
**July 20, 2014**

=====================================================================

E-IED 2014 – 4th European Immersive Education Summit

Vienna, Austria, 24-26 November, 2014

http://europe.immersiveeducation.org/cfp2014

=====================================================================

The objective of the European Immersive Education (iED) Summit is to
bring together researchers, developers, educators, decision makers, and
industry from all over the world. It consists of scientific
presentations, poster sessions, panel discussions and break-out
sessions. Fairly new is the hands-on demo stream, which combines a short
paper presentation with an extended hands-on presentation for the
attendees. Following a bottom-up way, special tracks and workshops cover
emerging topics and trends suggested and organized by the community and
focused groups. Also speed sessions enable participants to present an
aspect of their work or interest in a fun and speedy way. The summit
will further offer a platform to explore research collaborations and
give international research consortiums room to share their results.
The Summit will be organized by and hosted at the University of Applied
Science BFI Vienna in conjunction with Graz University of Technology.

TOPICS OF INTEREST
==================

Continuing the success of the conference series, the Fourth European
Immersive Education (iED) Summit is focusing on “Science meets Business
– From Innovative Research to Successful Services and Products”. It
covers broad aspects from emerging trends and technologies, sound
research and best practices, to successful products and services. iED
Summits feature virtual worlds, learning and motivational games,
educational simulations, mixed/augmented reality, and related learning
and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive
environments include, but are not limited to, the following:

• Immersive Techniques, Systems and Devices
• Behavioral and Pedagogical Analysis
• Games and Entertainment
• A Glance into the Future: Innovations, Challenges and Applications
• Art and Creativity

IMPORTANT DATES
===============

* Paper Submission: July 20 (EXTENDED)
* Notification of Acceptance: August 31
* Posters and Speed Sharing: September 1
* Notification of Acceptance: September 15

CALL FOR SHORT AND LONG PAPERS
==============================

The submitted papers must not exceed 6 pages (short paper) or 10 pages
(full paper). Contributions are welcome on work-in-progress, research
results, technical development, and best practices. Research,
development, and best practices contributions will be accepted according
to their quality and relevance either as full or short papers.
Work-in-progress will only be accepted as short papers.

CALL FOR HANDS-ON DEMO PAPERS
=============================

As a newly introduced contribution stream, hands-on demo papers will
mainly focus on the life presentation of developed tools or innovative
applications. Presenters should bring a working prototype and the
required devices to the presentation. A short paper description together
with a short video short video will be published.

CALL FOR POSTER PRESENTATIONS
=============================

Research and projects in the idea or early beginning stage as well as
work in progress may be also presented by means of posters. The poster
submission should consist of a one page abstract.

SUBMISSION
==========

Papers must follow the style guide described above and be submitted via
the iED Europe submission EasyChair system
(https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting
the chosen contribution type.

REVIEW AND PUBLICATION
=======================

The Program Committee will review all papers through a single-blind
review process.
A selection of the best papers will be published on Springer’s
“Communications in Computer and Information
Science”(http://www.springer.com/series/7899). Authors will be notified
following the summit with further information about this. All full
papers following the quality standards and selected short papers will be
added in the indexed conference proceedings. The other papers will be
added to a non-index proceedings volume assigned by an ISSN number and
only online accessible.

SPECIAL SESSIONS
================

We are also very happy to host the following special sessions at E-iED
2014.

* Special Track: SPILE2014
* Special Track: GMIL14
* Workshop: IVLEATE14
* Workshop: GSG-EDU14

Detailed information about the special sessions can also be retrieved
from: http://europe.immersiveeducation.org/cfp2014
GENERAL ORGANIZATION
====================

General Chair: Rainer Malaka, Bremen, University of Bremen, Germany
Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
Local Arrangements: Angelika Sönnichsen, University of Applied Science BFI Vienna, Austria
Program Chair: Martin Ebner, Graz University of Technology, Austria
Special Sessions Chair: Johanna Pirker, Graz University of Technology, Austria
Publicity & Public Relations: Roxane Koitz, Graz University of Technology, Austria
E-IED INTERNATIONAL CHAIRS
==========================

International – North America Co-Chair: Aaron Walsh, Boston College, USA
International – North America Co-Chair: David Guralnick, Columbia University, USA
International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
International – Asia Pacific Co-Chair: Torsten Reiners, Curtin University, Australia
International – Europa: Leonel Caseiro Morgado, Universidade Aberta, Portugal
International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium
Industry Relations Chair: Roman Anlanger, University of Applied Science BFI Vienna, Austria
PROGRAM COMMITEE
===================

  • Dietrich Albert, University of Graz, Austria
  • Colin Allison, University of St. Andrews, UK
  • Leena Arhippainen, Center for Internet Excellence, Finland
  • Juan Carlos Augusto, Middlesex University, UK
  • Theo Bastiaens, Open University Hagen, Germany
  • Pierre Bourdin, University of Barcelona, Spain
  • Manuel Castro, Universidad Nacional de Educación a Distancia, Spain
  • J. Cecil, Oklahoma State University, USA
  • Erik Champion, Curtin University, Australia
  • Vanessa Chang, Curtin University, Australia
  • Jennifer DeBoer, Massachusetts Institute of Technology, USA
  • Nellie Deutsch, Ort Hermelin College of Engineering, Israel
  • Jon Dron, Athabasca University, Canada
  • Eric Duval, KU Leuven, Belgium
  • Henry Been-Lirn Duh, University of Tasmania, Australia
  • Martin Ebner, Graz University of Technology, Austria
  • Jennifer Elliott, University of Cincinnati, USA
  • Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Baltasar Fernandez-Manjon, Universidad Carlos III de Madrid, Spain
  • Bekim Fetaji, South East European University, Macedonia
  • Sara de Freitas, Curtin University, Australia
  • Christian Phish Glahn, ETH Zurich, Switzerland
  • Judson Harward, Harvard University, USA
  • Stylianos Hatzipanagos, King’s College London, UK
  • Aurelie Herbet, École Nationale Supériore des Arts Décoratifs, France
  • Margit Höfler, Graz University of Technology, Austria
  • Michael J. Jacobson, University of Sydney, Australia
  • Bjørn Jæger, Molde University College, Norway
  • Monique Janneck, Lübeck University of Applied Sciences, Germany
  • Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Barbara Kieslinger, Centre for Social Innovation, Austria
  • Ralf Klamma, RWTH Aachen University, Germany
  • Stefan Göbel, TU Darmstadt, Germany
  • Jaanicke Baalsrud Hauge, University of Bremen, Germany
  • Kris Staber, arx anima, Austria
  • Oliver Hödl, TU Wien, Austria
  • Marcus Birkenkrahe, HWR Berlin, Germany
  • Stefanie Quade, HWR Berlin, Germany
  • Timo Koskela, University of Oulu, Finland
  • Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
  • Edwige Lelievre, Université de Versailles Saint-Quentin-en-Yvelines, France
  • Vincent Lepetit, Ecole Polytechnique Fédérale de Lausanne, Switzerland
  • Stephanie Linek, ZBW Leibniz, Germany
  • David Lowe, University of Sydney, Australia
  • Santi Caballé Llobet, UOC, Spain
  • Alok Mishra, Atilim University, Turkey
  • Felix Mödritscher, University of Applied Sciences Technikum Wien, Austria
  • Leonel Morgado, Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • Alexander Nussbaumer, Graz University of Technology, Austria
  • Abelardo Pardo, University of Sydney, Australia
  • Ignazio Passero, University of Salerno, Italy
  • Panagiotis Petridis, University of Coventry, UK
  • Andreas Pester, Carinthia University of Applied Sciences, Austria
  • Johanna Pirker, Graz University of Technology, Austria
  • Torsten Reiners, Curtin University, Australia
  • Paulo Sampaio, Universidade Salvador, Brazil
  • Demetrios G Sampson, University of Piraeus, Greece
  • Andreas Schmeil, University of Lugano, Switzerland
  • Wolfgang Slany, Graz University of Technology, Austria
  • Mohammad Al-Smadi, Tallinn University, Estonia
  • Marcus Specht, Open University of the Netherlands, Netherlands
  • Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
  • John Venable, Curtin University of Technology, Australia
  • Aaron Walsh, Boston College, USA
  • Steven Warburton, University of Surrey, UK
  • Mary Webb, King’s College London, UK
  • Gudrun Wesiak, Graz University of Technology, Austria
  • Lincoln Wood, Curtin University, Australia
  • Hsuan-Yi Wu, National Taiwan University, Taiwan
  • Nicole Yankelovich, Open Wonderland Foundation, USA

E-iED 2014 Summit || Final Call For Papers

Final Call for Papers
4th European Immersive Education Summit 
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the last call of long & short papers, hands-on demo papers and poster presentation of the E-iED 2014 Summit, also available online:

http://europe.immersiveeducation.org/cfp2014

Detailed information about the E-iED Summit 2014 can also be retrieved from:

http://europe.immersiveeducation.org/events/ied-europe-summit-2014

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Short and Long Papers

The submitted papers must not exceed 6 pages (short paper) or 10 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Call for Hands-on Demo Papers

As a newly introduced contribution stream, hands-on demo papers will mainly focus on the life presentation of developed tools or innovative applications. Presenters should bring a working prototype and the required devices to the presentation. A short paper description together with a short video short video will be published.

Call for Poster Presentations

Research and projects in the idea or early beginning stage as well as work in progress may be also presented by means of posters. The poster submission should consist of a one page abstract.

Call for Speed Sharing Contributions

Speed sharing contributions consist of a one-page abstract. The sessions themselves are limited to 5 minutes (no question time) with a maximum of 8 PowerPoint slides. These presentations enable participants to present an aspect of their work or interest in a fun and speedy way. This is similar to (or derived from) Pecha Kucha. This presentation form is also suitable for late submissions.

Important Dates

Short & Long Paper submission 30th June 2014
Notification of acceptance 31st August 2014
Poster and Speed Sharing submission 1st September 2014
Notification of acceptance 15th September 2014
Camera ready papers submission  26th September 2014
Main Conference and Special Sessions 24th – 26th November 2014


 

Submission

Papers must follow the style guide described above and be submitted via the iED Europe submission EasyChair system (https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting the chosen contribution type.

Review and Publication

The Program Committee will review all papers through a single-blind review process.

A selection of the best papers will be published on Springer’s “Communications in Computer and Information Science”(http://www.springer.com/series/7899). Authors will be notified following the summit with further information about this. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

Special Sessions

We are also very happy to host the following special sessions at E-iED 2014.

 

Detailed information about the special sessions can also be retrieved from: http://europe.immersiveeducation.org/special-session