ILRN 2018 Call for Special Tracks Proposals


Call for Special Tracks Proposals Details: Submission: The Immersive Learning Research Network (iLRN)’s 2018 Conference Board invites you to submit proposals to host and conduct one of iLRN’s Special Tracks on June 24th – June 29th 2018 in Missoula, Montana. For this 4th annual conference we seek to continue to advance our shared understanding of […]

Third Annual ICGJ on March 18


from Join us for the 2018 International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), the first — and so far only — academic conference dedicated to game jams and hackathons. The 2018 conference will be held at Github corporate headquarters in San Francisco on March 18, 2018 and is chaired by Dr. Johanna Pirker of Graz […]

Talk @ Respawn / Devcom 2017 about SNA in Games & Communites

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Social Network Analysis 
in Games and Communities – Links & References Publications SNA of Destiny Report: “Analyzing Player Networks in Destiny” Gamasutra Article: “Playing with Friends in Destiny Scientific Paper: Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny SNA of Global Game Jam Scientific Paper: Social network analysis of the global game jam network […]



Call for Papers: ST5: Immersive and Engaging Educational Experiences (IEEXP) at  Immersive Learning Research Network Conference 2017: iLRN Coimbra, Portugal 2017 June 26th – June 29th, 2017 Coimbra, Portugal ST5. Immersive and Engaging Educational Experiences Important Dates Papers submission deadline (Main Conference and Special Tracks): February 1st, 2017 Author notification of acceptance: March 15th, 2017 Camera-ready deadline: April 15th, 2017 Main Conference, Special Tracks and […]

#GDDG16 – Game Dev Days Graz


We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and […]

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

resp Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research. Abstract: There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or […]

CFP: ICGJ- International Conference on Game Jams, Hackathons, and Game Creation Events


The International Conference on Game Jams, Hackathons, and Game Creation Events is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library). DETAILS: Calls for Participation   Long and Short Papers We invite contributions on all aspects of game creation events using […]

CFP: MATEL Workshop @ ECTEL 2016

  MATEL Workshop 2016 @ ECTEL Conference Details:  Dates Submission deadline June 30, 2016 Workshop date September 13, 2016 (full day) – co-located with ECTEL 2016, Lyon, France Organizers Ingo Dahn, University of Koblenz-Landau Christine Kunzmann, Pontydysgu Johanna Pirker, Graz University of Technology Andreas P. Schmidt, Karlsruhe University of Applied Sciences Carmen Wolf, Karlsruhe Institute […]

Working Group @ ACM ITICSE 2016: Game Jam Junior Working Group Education

Working Group 7: Game Jam Junior Working Group Education Details: Working Group Leaders: Allan Fowler – Kennesaw State University, USA – Johanna Pirker – Graz University of Technology, Austria Bruno Campagnolo de Paula – Pontifical Catholic University of Paraná, Brazil ABSTRACT Game Jam Junior is designed to introduce young learners to computer science concepts in […]

CFP: Special Track @ILRN2016 – Immersive and Engaging Educational Experiences

ST6: Immersive and Engaging Educational Experiences Deadline for Submissions EXTENDED: March 24th, 2016 Overview Immersive and engaging experiences are powerful teaching tools and allow innovative forms of learning. More and more virtual reality platforms, virtual world environments and game-based experiences are designed for the classroom. This can be a traditional classroom, or also a virtual and remote […]