The International Conference on Game Jams, Hackathons, and Game Creation Events is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library).
Long and Short Papers
We invite contributions on all aspects of game creation events using scholarly methods. Descriptions of new algorithms, processes and scientific findings as well as empirical studies of implementations and applications are welcome. Submissions can be full papers about results from novel research (up to 8 pages long) or short papers describing works in progress (up to 4 pages long).
We invite scholars to submit papers that are relatively complete, but depend on data from the 2017 Global Game Jam. These papers will need to be scientific and be well written. Papers will be reviewed on their relevance to the conference, clarity of writing and presentation, and their “in-progress” nature. Late breaking papers should be considered short papers for the purposes of length and submission system. Note: Only selected late breaking papers will be published in the proceedings.
- Rik Eberhardt, MIT Game Lab, USA
- Alexey Izvalov, Kirovograd Flight Academy of the National Aviation University, Ukraine
- Ali Arya, Carleton University, Canada
- Drew Davidson, Carnegie Mellon University, USA
- Foaad Khosmood, California Polytechnic State University, USA
- Gillian Smith, Northeastern University, USA
- Johanna Pirker, Graz University of Technology, Austria
- Jon Preston, Kennesaw State University, USA
- Michael Adrir Scott, Falmouth University, UK
- Peter Smith, University of Central Florida, USA