Category Archives: Virtual Worlds

Immersive Education Links

Resources for VR in education 

Some links on resources and interesting showcase on immersive education

Immersive Learning Conference: https://immersivelrn.org/ilrn2017/

– Maroon (my own research) https://jpirker.com/maroon  – physics education 

– Google Expeditions https://www.google.co.in/edu/expeditions/  – cultural heritage 

– Labster https://www.labster.com/ (virtual laboratories)

– Natural History Museum (https://www.youtube.com/watch?v=BqSotmvj12k )

– Astronomy: https://www.youtube.com/watch?v=kVP2aN2JMgk 

– http://www.alchemyvr.com/ (Story telling )

– https://unimersiv.com/ (various applications)

– http://zspace.com/  (Augmented Reality)

Hololens for education: 

– http://www.digitaltrends.com/computing/Is-HoloLens-The-Future-Of-Education/   

– https://www.youtube.com/watch?v=0hL4XTsg894 

  

Call for Special Tracks and Workshops – iLRN Santa Barbara 2016

Call for Special Tracks and Workshops
Immersive Learning Research Network Conference 2016:
iLRN Santa Barbara 2016
June 27th – July 1st, 2016
Santa Barbara, California, USA
http://immersivelrn.org/ilrn2016

Join immersive learning experts and practitioners from across the disciplines in sunny California for iLRN 2016! The 2nd Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Following an outstanding inaugural event in Prague in 2015, this conference will be held on the campus of The University of California – Santa Barbara from June 27th – July 1st, 2016. Organized by Appalachian State University in conjunction with Oregon State University, Graz University of Technology and University of Essex, the theme of this 2nd Annual iLRN conference will be “The Versatilist”, which is also the title of iLRN’s official podcast hosted by iLRN General Chair Patrick O’Shea: found at http://podcast.immersivelrn.org.

Topics of interest in the context of immersive environments for the main conference include:

• Immersive Technologies, Systems and Devices
• Natural and Built Environments as Immersive Learning Spaces
• Cognitive and Pedagogical Analysis
• Learning and Training Applications
• Non­-leisure Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Games and Entertainment
• Art and Creativity
• Cultural Heritage

iLRN 2016 is keen to cover and provide a platform for emerging and community driven topics. Thus the conference will feature a number of co-located Special Tracks and Workshops which are intended to provide a forum for researchers and practitioners in immersive environments and education to discuss positions on current and emergent topics.

Special Tracks
Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as a full paper (10 pages) or as a short paper (6 pages).
Get more information: www.immersivelrn.org/ilrn2016

Workshops
Workshop contributions are intended to cover a variety of aspects (from idea stages to practical experiences) in different presentation forms (such as talks, demonstrations, hands-on demo papers or round-table discussions). Expected contributions can include scientific short papers (6 pages), or are required to be summarized in an abstract (1 page), and have to undergo an appropriate quality control.

Get more information: www.immersivelrn.org/ilrn2016

Dates
• Special Tracks and Workshop Proposals Submission: November 15, 2015
• Acceptance Announcement: December 1, 2015
For submitting proposal, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2016 and select the proper track to add your submission.

Review and Publication
All submitted special track and workshop proposals will be reviewed by the Special Track Co-chairs and selected board members following the quality aspects published in the detailed call text. Please refer for the quality aspects to www.immersivelrn.org/ilrn2016
iLRN conference series is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards (40 % acceptance rate for Special Tracks) will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISBN and ISSN number and is only online accessible.

Conference Organization
• General Chair: Patrick O’Shea, Appalachian State University, USA
• General Chair: Christian Gütl, Graz University of Technology, Austria
• Vice Chair: Michael Gardner, University of Essex, UK
• Program Co­-Chair: Colin Allison, University of St Andrews, UK
• Program Co­-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal
• Special Track Co-­Chair: Ken Hudson, stealth mode startup, Ontario, Canada
• Special Track Co­-Chair: Johanna Pirker, Graz University of Technology, Austria
• Workshops Co-­Chair: Scott Warren, University of North Texas, USA
• Workshops Co­-Chair: Rainer Malaka, University Bremen, Germany
• Publicity & Public Relations: Anasol Peña-­Rios, University of Essex, UK
• Publications Chair: Dennis Beck, University of Arkansas, USA
• Sponsor Chair: Jonathon Richter, Salish Kootenai College, USA
• Local Chair: J​atila Van Der Veen, University of California ­ Santa Barbara, USA
International Chairs
• International – North America Co-Chair: Jennifer B. Elliott, University of North Carolina, USA
• International – South America Co-Chair: Lynn Alves, UFBA, Brazil
• International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
• International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
• International – Europa Co-Chair: Francesco Gabellone, CNR IBAM Lecce, Italy
• International – Europa Co-Chair: Fotis Liarokapis,Masaryk University, Czech Republic
• International – Middle East Co-Chair: Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan
• Internationa l- Middle East Co-Chair: Samir Elseoud, American University, Egypt
• International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

iLRN Advisory Board
• Jon Dorbolo, Oregon State University, USA
• François Garnier, École Nationale Supériore des Arts Décoratifs, France
• Béatrice Hasler, University of Barcelona, Spain
• Pasi Mattila, Center for Internet Excellence, Finland
• Jonathon Richter, Salish Kootenai College, USA
Program Committee (to be expanded)
• Mohammad Al-Smadi, Jordan University of Science and Technology
• Colin Allison, University of St Andrews
• Jannicke Baalsrud, Hauge Bremer Institut für Produktion und Logistik /University of Bremen
• Panagiotis Bamidis, Aristotle University of Thessaloniki
• Michael Derntl, RWTH Aachen University
• Justin Ehrlich, Western Illinois University
• Kai Erenli, UAS bfi Vienna
• Mikhail Fominykh, Europlan UK Ltd
• Michael Gardner, University of Essex
• Lisa Gjedde, Aalborg Universitet
• Christian Gütl, Graz University of Technology
• Béatrice Hasler, University of Barcelona
• Christothea Herodotou, The Open University
• Margit Höfler, University of Graz
• María Blanca Ibáñez, Universidad Carlos III de Madrid
• Monique Janneck, Fachhochschule Lübeck
• Bruno Joho, Lucerne University of Applied Science and Arts
• Dominic Kao, Massachusetts Institute of Technology
• Ferial Khaddage, Deakin University
• Ralf Klamma, RWTH Aachen University
• Timo Koskela, University of Oulu / CIE
• Milos Kravcik, RWTH Aachen University
• Jochen Kuhn, University of Kaiserslautern
• Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak
• Stefanie Lindstaedt, Graz University of Technology & Know-Center
• Daniel Livingstone, Digital Design Studio, Glasgow School of Art
• David Lowe, The University of Sydney
• Markos Mentzelopoulos, University of Westminster
• Alok Mishra Atilim, University, Incek 06836, Ankara – Turkey
• Leonel Morgado, INESC TEC / Universidade Aberta
• Stylianos Mystakidis, University of Patras
• Max North, Southern Polytechnic State University
• Patrick O’Shea, Immersive Learning Research Network
• Abelardo Pardo, The University of Sydney
• Ignazio Passero, Dipartimento di Matematica ed Informatica, Università degli Studi di Salerno, Italy
• Anasol Peña-Ríos, University of Essex
• Indika Perera, University of Moratuwa
• Johanna Pirker, Graz University of Technology
• Jonathon Richter, University of Oregon
• Demetrios Sampson, University of Piraeus
• Andreas Schmeil, University of Lugano (USI)
• Wolfgang Slany, Institute of Software Technology, Graz University of Technology
• John Venable, Curtin University of Technology
• Scott Warren, University of North Texas
• Annika Wiklund-Engblom, MediaCity, Åbo Akademi University
• Fridolin Wild, The Open University

About iLRN’s Annual International Conference
ILRN’s annual conference provides an intensive face­to­face opportunity for the emerging professional community of immersive learning to collaborate and create the immersive learning future at world­class destinations. ILRN conferences offer knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. The Hands­-on demonstration stream combines short paper presentations with hands­-on opportunities for attendees. We seek members of the ILRNetwork, itself, to propose pre­conference Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community. Additionally, “Ignite Sessions” further enable participants to present and share their work or interest in a fun and speedy way. The international conference offers a platform to explore and initiate new research development collaborations, and provide research consortiums, new products, and entrepreneurs room to share their work.​

Come and immerse yourself in scholarship, innovation, and fun!

CfP EAI TOFIEE Journal – Special Issue on Immersive Environments: Challenges, Research and New Developments

Details: http://immersivelrn.org/cfp-special-issue-on-immersive-environments/

Effective immersive learning experiences are created within multiple media using myriad techniques and employing a wealth of knowledge that spans many disciplines. This includes but is not limited to computer science, user experience and media design, the learning sciences, architecture, game development, artificial intelligence, biology, medicine, and the thousands of disciplinary and occupational content areas wherein immersive learning and training may be relevant.

The Immersive Learning Research Network (iLRN) is an international organization of developers, educators, and research professionals collaborating to develop a scientific, technical, and applied potential of immersive learning. The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. The first international conference iLRN 2015 held in Prague has attracted 22 high-quality full papers from the iLRN main stream but also from the special tracks. As a follow-up, this special issue is organized as an open call to seek a wider set of contributions from the research community and also the authors of the best papers from iLRN ’15 will be invited to submit extended versions of their papers.

Thus, we are pleased to invite authors to submit their original work to a special issue of the Journal on Transactions on Future Intelligent Educational Environments. Expected length of manuscript contributions is between 12 and 20 pages. For authors to submit extended version of their conference papers, a signification extension of at least 30% must be considered.

This special issue welcomes submissions on (but not limited to) the following topics:

  • Immersive Technologies, Systems and Devices
  • Immersive Environments and Multidimensional Spaces
  • Immersive Data Visualizations
  • Wearable Technology
  • Virtual and mixed-reality for education
  • Collaboration and Social Computing in Education
  • Context-aware Computing in Immersive Spaces
  • Adaptive Recommender Learning Technology
  • Assessment and Learning Analytics in High-tech Environments
  • Multi-modal Learning Environments
  • Cognitive and Pedagogical Analysis
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications

 

Important Dates

Manuscript submission deadline: 1st November, 2015

Notification of acceptance: 15th January, 2016

Submission of final revised paper: 1st March, 2016

Final acceptance notifications: 1st April, 2016

Publication of special issue: Summer 2016

Author information

  • Submission templates available in LaTex and Word
  • Expected length of manuscript contributions between 12 and 20 pages.
  • For authors submitting extended version of their conference papers, a signification extension of at least 30% must be considered.

Form more information, please see the instructions for authors on the EAI Endorsed Transactions on Future Intelligent Educational Environments,http://eai.eu/transaction/future-intelligent-educational-environments.

How to Submit

When the paper is ready for submission, authors should visit the following link and upload their manuscript: http://escripts.eai.eu/publication/cfp/special-issue-immersive-environments-challenges-research-and-new-developments.

Alternatively, authors can go to http://escripts.eai.eu/manage/lists, select “EAI Endorsed Transactions on Future Intelligent Educational Environments”, find theImmersive Environments: Challenges, Research and New Developments special issue and upload their manuscript.

Guest Editors

  • Anasol Peña Rios, University of Essex, UK
  • Johanna Pirker, Graz University of Technology, Austria
  • Michael Gardner, University of Essex, UK
  • Christian Gütl, Graz University of Technology, Austria

Preliminary List of Reviewers (invited)

  • Torsten Reiners, Curtin University, Australia
  • Stephanie Linek, Leibniz Information Centre for Economics, Germany
  • Margit Höfler, University of Graz, Austria
  • Judson Harward, Harvard University, US
  • Lincoln Wood, University Of Auckland, New Zealand
  • David Lowe, The University of Sydney, Australia
  • Erik Champion, Curtin University, Australia
  • Jannicke Baalsrud Hauge, University of Bremen, Germany
  • Jennifer Elliott, University of North Carolina, US
  • Alok Mishra, Atilim University, Turkey
  • Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Kai Erenli, UAS bfi Vienna, Austria
  • Timo Koskela, University of Oulu, Finland
  • Ignazio Passero, Università degli Studi di Salerno, Italy
  • Mary Webb, King’s College London, UK
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Clemens Cap, University of Rostock, Germany
  • Annika Wiklund-Engblom, Åbo Akademi Unversity, Finland

Step by Step Tutorial: Export from SketchUp to Unity3D

In SketchUp 

Export -> 3D Model

Screen Shot 2015-03-03 at 15.22.00

Make sure to include “Triangulate all faces”, “export two-sided faces”, and “export texture maps”.

Screen Shot 2015-03-03 at 15.22.32

Screen Shot 2015-03-03 at 15.22.55

In Unity:

Drag and drop both, the material folder and the fbx file (same name) into Unity’s project window

Select the imported fbx file. In the inspector you will now see the import settings. Make sure to enable “Generate Colliders” and “Import Materials” and to choose “Model Name + Model ..” as Material Naming. Click the “Apply”-Button and drag and drop you object into the scene.

Screen Shot 2015-03-03 at 15.23.44

Screen Shot 2015-03-03 at 15.24.15

This tutorial was created on several requests for the DARIAH Summer School 2014 in Göttingen. Model courtesy: Jeroen v. Kalkeren, Google Warehouse (link)

Open Wonderland Wednesday – Student Presentations

Today the OWL community meetings were starting over again. Two of our students were talking about their Master’s Thesis:

Lisa Tomes is developing tools to support exploratory collaborative learning settings in the form of scavenger hunts in OWL. This includes (a) an itemise functionality, which provides objects with info texts, (b) an info inventory, (c) a student manager, where the teacher can assign 1-4 roles to students, (d) an item board, which provides students with the gathered information, and (e) a quiz. As a first application scenario, Lisa displays the approach and her tools in a setup to learn about the Egyptian culture.

Patrick Weghofer is also about to finish his Master’s Thesis. He is developing a graphical OWL editor, which can be used to move, rotate, and duplicate objects in the world in a 2D window. He focused in his talk on the architecture and implementation of the tool.

Some impressions:

OWL Community Meeting

 

OWL Community Meeting

3D Progressive Education Environment for S-BPM

At the 6th International Conference, S-BPM ONE 2014, Eichstätt, Germany, April 22-23, 2014 we presented a Virtual World for progressive education for S-BPM in Open Wonderland.

The chapter can be found here.

Abstract.

The work described in this paper combines our existing work on virtual 3D worlds and progressive education, applying it in order to support tbe education of S-BPM. The application of the approaches results in a demonstrator developed for S-BPM-One 2014 conference. The paper presents the underlying theory and motivation for the demonstrator. An outlook with respect to what is visible in the described e-learning 3D World is given.

E-iED 2014 Summit || 1st Call For Papers

1st Call for Papers
4th European Immersive Education Summit
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

 

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the first call of long & short papers, hands-on demo papers and poster presentation of the E-iED 2014 Summit, also available online:

http://europe.immersiveeducation.org/cfp2014

Detailed information about the E-iED Summit 2014 can also be retrieved from:

http://europe.immersiveeducation.org/events/ied-europe-summit-2014

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (E-iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Short and Long Papers

The submitted papers must not exceed 6 pages (short paper) or 10 pages (full paper). Contributions are welcome on work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Work-in-progress will only be accepted as short papers.

Call for Hands-on Demo Papers

As a newly introduced contribution stream, hands-on demo papers will mainly focus on the life presentation of developed tools or innovative applications. Presenters should bring a working prototype and the required devices to the presentation. A short paper description together with a short video short video will be published.

Call for Poster Presentations

Research and projects in the idea or early beginning stage as well as work in progress may be also presented by means of posters. The poster submission should consist of a one page abstract.

Call for Speed Sharing Contributions

Speed sharing contributions consist of a one-page abstract. The sessions themselves are limited to 5 minutes (no question time) with a maximum of 8 PowerPoint slides. These presentations enable participants to present an aspect of their work or interest in a fun and speedy way. This is similar to (or derived from) Pecha Kucha. This presentation form is also suitable for late submissions.

Important Dates

Short & Long Paper submission:          15th June 2014
Notification of acceptance:                  31st August 2014

Poster and Speed Sharing submission:             1st September 2014
Notification of acceptance:                  15th September 2014

Camera ready papers submission:        26th September 2014
Main Conference and Special Sessions:           24th – 26th November 2014

Submission

Papers must follow the style guide described above and be submitted via the iED Europe submission EasyChair system (https://www.easychair.org/conferences/?conf=eiedsummit2014) selecting the chosen contribution type.

Review and Publication

The Program Committee will review all papers through a single-blind review process.

E-iED Summit is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

General Organization

  • General Chair: Michael Gardner, University of Essex, UK
  • Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Local Arrangements: Angelika Sönnichsen,  University of Applied Science BFI Vienna, Austria

Technical Program Organization

  • Program Co-Chair: Vic Callaghan, University of Essex, UK
  • Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
  • Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
  • Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
  • Publicity & Public Relations: Roxane Koitz, Graz University of Technology, Austria

E-iED International Chairs

  • International – North America Co-Chair: Aaron Walsh, Boston College, USA
  • International – North America Co-Chair:  David Guralnick, Columbia University, USA
  • International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
  • International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
  • International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia
  • International – Asia Pacific Co-Chair: Torsten Reiners, Curtin University, Australia
  • International – Europa: Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium
  • Industry Relations Chair: Roman Anlanger, University of Applied Science BFI Vienna, Austtia

E-iED Europe Summit Advisory Board

  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Daniel Livingstone, University of the West of Scotland, UK
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Aaron Walsh, Boston College, USA

Program Committee (to be extended)

  • Dietrich Albert, University of Graz, Austria
  • Colin Allison, University of St. Andrews, UK
  • Leena Arhippainen, Center for Internet Excellence, Finland
  • Juan Carlos Augusto, Middlesex University, UK
  • Theo Bastiaens, Open University Hagen, Germany
  • Vic Callaghan, University of Essex, UK
  • Manuel Castro, Universidad Nacional de Educación a Distancia, Spain
  • J. Cecil, Oklahoma State University, USA
  • Erik Champion, Curtin University, Australia
  • Vanessa Chang, Curtin University, Australia
  • Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Jennifer DeBoer, Massachusetts Institute of Technology, USA
  • Nellie Deutsch, Ort Hermelin College of Engineering, Israel
  • Jon Dron, Athabasca University, Canada
  • Eric Duval, KU Leuven, Belgium
  • Henry Been-Lirn Duh, University of Tasmania, Australia
  • Martin Ebner, Graz University of Technology, Austria
  • Jennifer Elliott, University of Cincinnati, USA
  • Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Baltasar Fernandez-Manjon, Universidad Carlos III de Madrid, Spain
  • Carmen Fernández-Panadero, Universidad Carlos III de Madrid, Spain
  • Bekim Fetaji, South East European University, Macedonia
  • Sara de Freitas, Curtin University, Australia
  • Michael Gardner, University of Essex, UK
  • François Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Christian Phish Glahn, ETH Zurich, Switzerland
  • Christian Gütl, Technische Universität Graz, Austria
  • Judson Harward, Harvard University, USA
  • Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Stylianos Hatzipanagos, King’s College London, UK
  • Aurelie Herbet, École Nationale Supériore des Arts Décoratifs, France
  • Margit Höfler, Graz University of Technology, Austria
  • María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
  • Michael J. Jacobson, University of Sydney, Australia
  • Bjørn Jæger, Molde University College, Norway
  • Monique Janneck, Lübeck University of Applied Sciences, Germany
  • Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
  • Ferial Khaddage, Deakin University Australia, Austrialia
  • Barbara Kieslinger, Centre for Social Innovation, Austria
  • Ralf Klamma, RWTH Aachen University, Germany
  • Timo Koskela, University of Oulu, Finland
  • Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
  • Edwige Lelievre, Université Paris 8, France
  • Stephanie Linek, ZBW Leibniz, Germany
  • Daniel Livingstone, University of the West of Scotland, UK
  • David Lowe, University of Sydney, Australia
  • Santi Caballé Llobet, UOC, Spain
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Alok Mishra, Atilim University, Turkey
  • Felix Mödritscher, University of Applied Sciences Technikum Wien, Austria
  • Leonel Caseiro Morgado, Universidade Aberta, Portugal
  • Alexander Nussbaumer, Graz University of Technology, Austria
  • Abelardo Pardo, University of Sydney, Australia
  • Ignazio Passero, University of Salerno, Italy
  • Anasol Peña-Ríos, Engineering, University of Essex, UK
  • Panagiotis Petridis, University of Coventry, UK
  • Andreas Pester, Carinthia University of Applied Sciences, Austria
  • Johanna Pirker, Graz University of Technology, Austria
  • Torsten Reiners, Curtin University, Australia
  • Jonathon Richter, University of Oregon, USA
  • Paulo Sampaio, Universidade Salvador, Brazil
  • Demetrios G Sampson, Democritus University of Thrace, Greece
  • Andreas Schmeil, University of Lugano, Switzerland
  • Wolfgang Slany, Graz University of Technology, Austria
  • Mohammad Al-Smadi, Tallinn University, Estonia
  • Marcus Specht, Open University of the Netherlands, Netherlands
  • Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
  • John Venable, Curtin University of Technology, Australia
  • Aaron Walsh, Boston College, USA
  • Steven Warburton, University of Surrey, UK
  • Mary Webb, King’s College London, UK
  • Gudrun Wesiak, Graz University of Technology, Austria
  • Lincoln Wood, Curtin University, Australia
  • Hsuan-Yi Wu, National Taiwan University, Taiwan
  • Nicole Yankelovich, Open Wonderland Foundation, USA

 

 

E-iED 2014 Summit || 1st Call For Special Tracks and Workshops

1st Call For Special Tracks and Workshops
4th European Immersive Education Summit
E-iED 2014 Summit
24th – 26th November 2014
Vienna, Austria

 

The Summit will be organized by and hosted at the University of Applied Science BFI Vienna in conjunction with Graz University of Technology.

We are happy to announce the first call of special tracks and workshops of the E-iED 2014 Summit, also available online http://europe.immersiveeducation.org/cfs2014

Detailed information about the E-iED Summit 2014 can also be retrieved from   http://europe.immersiveeducation.org/events/ied-europe-summit-2014

 

About the Summit

The objective of the European Immersive Education (iED) Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It consists of scientific presentations, poster sessions, panel discussions and break-out sessions. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will further offer a platform to explore research collaborations and give international research consortiums room to share their results.

Theme

Continuing the success of the conference series, the Fourth European Immersive Education (iED) Summit is focusing on “Science meets Business – From Innovative Research to Successful Services and Products”. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

For the main conference, topics of interest in the context of immersive environments include, but are not limited to, the following:

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

 

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, located in the center of Europe, is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

Calls for Special Tracks and Workshops

E-iED 2014 Summit is committed to cover and provide a platform for emerging and community driven topics. Thus the conference will feature a number of co-located Special Tracks and Workshops which are intended to provide a forum for researchers and practitioners in immersive environments and education to discuss positions on current and emergent topics.

Special Tracks

Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as a full paper (10 pages) or as a short paper (6 pages).

Get more information: http://europe.immersiveeducation.org/calls2014#ST

Workshops

Workshop contributions are intended to cover a variety of aspects (from idea stages to practical experiences) in different presentation forms (such as talks, demonstrations, hands-on demo papers or round-table discussions). Contributions can include scientific full papers (10 pages), short papers (6 pages), or are required to be summarized in an abstract (1 page), and have to undergo an appropriate quality control.

Get more information: http://europe.immersiveeducation.org/calls2014#Workshops

Dates

Special Tracks and Workshop Proposals Submission: 20th February 2014

Acceptance Announcement:  3rd March 2014

Individual organization of call, submission & review process

Camera ready papers Submission: 26st September 2014

Main Conference and Special Sessions: 24th – 26th November 2014

 

Submission of Special Track and Workshop Proposal

For information on format, content and quality aspect form review, please check for

For submitting proposal, please use the submission system https://www.easychair.org/conferences/?conf=eiedsummit2014 and select the track “E-iED Special Tracks and Workshops” to add your submission.

Review and Publication

All submitted special track and workshop proposals will be reviewed by the Special Track Co-chairs and selected board members following the quality aspects published in the detailed call text. For the quality aspects  please refer to http://europe.immersiveeducation.org/calls2014#InfoST

E-iED Summit is currently under review for publishing in the CCIS Springer series. All full papers following the quality standards and selected short papers will be added in the indexed conference proceedings. The other papers will be added to a non-index proceedings volume assigned by an ISSN number and only online accessible.

General Organization

  • General Chair: Michael Gardner, University of Essex, UK
  • Local Chair: Kai Erenli, University of Applied Science BFI Vienna, Austria
  • Local Arrangements: Angelika Sönnichsen,  University of Applied Science BFI Vienna, Austria

Technical Program Organization

  • Program Co-Chair: Vic Callaghan, University of Essex, UK
  • Program Co-Chair: Christian Gütl, Graz University of Technology, Austria
  • Special Sessions Co-Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid, Spain
  • Special Sessions Co-Chair: Johanna Pirker, Graz University of Technology, Austria
  • Publicity & Public Relations: Anasol Pena-Rios, Engineering, University of Essex, UK
  • Publications Chair: Roxane Koitz, Graz University of Technology, Austria
  • International – North America Chair: Aaron Walsh, Boston College, USA
    International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria
  • International – South America Co-Chair: Paulo Sampio, University of Salvador (Unifacs), Brazil
  • International – Asia Pacific Chair: Henry Duh, University of Tasmania, Australia
  • International – Europa: Leonel Caseiro Morgado, University of Trás-os-Montes e Alto Douro, in Portugal
  • International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

E-iED Europe Summit Advisory Board

  • Francois Garnier, École Nationale Supériore des Arts Décoratifs, France
  • Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
  • Daniel Livingstone, University of the West of Scotland, UK
  • Pasi Mattila, Center for Internet Excellence, Finland
  • Aaron Walsh, Boston College, USA

Program Committee

  • Will be announced soon

Science Fiction Prototyping in Virtual Worlds

The paper “Science Fiction Prototyping: Flexible Settings in Immersive Environments” presents an in-depth analysis of the importance of innovative Science Fiction Prototyping systems in different sectors with focus on educational aspects and the support of virtual environments. Therefor we investigate the utility of Science Fiction Prototypes in different environments and introduce a design model to implement flexible setups in virtual worlds. We illustrate how configurable Science Fiction Prototypes can be designed and implemented in virtual world environments by introducing a first example in Open Wonderland. We close by explicating the prospect of such flexible setups and discuss briefly the impact in learning and training scenarios.

Pirker, J., Weghofer, P., Gütl, C.: Science Fiction Prototyping: Flexible Settings in Immersive Environments. International Conference on Interactive Computer aided Blended Learning (ICBL) 2013: 321-326