New Paper: Interdisciplinary and International Game Projects for Creative Learning @ITICSE16
Published in: |
· Proceeding |
ITiCSE ’16 Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education |
Pages 29-34 ACM New York, NY, USA ©2016 |
Abstract:
In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with the final release of a product together with collaborators from different disciplines. Developing a game gives learners the possibility to experience an entire development cycle, to learn how to work in a team, and to learn new skillsets required to create games. Students can profit even more from an interdisciplinary and international setup. In this paper, we describe a first pilot of an interdisciplinary and international student game project, during which students from different backgrounds, and with different nationalities and different learning expectations can work together to develop games. We report on a first pilot with 24 students studying different subjects, such as computer science, law, or biology, in two different countries. First results show that such programs are highly engaging for students, can boost their employability, have a high learning outcome, and raise their interest in international collaborations.
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Johanna Pirker, Daphne Economou, Christian Gütl:
Interdisciplinary and International Game Projects for Creative Learning. ITiCSE 2016: 29-34
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