Category Archives: Game Dev

#GDDG16 – Game Dev Days Graz

We are organizing the first Game Dev Days Graz!

Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research.

The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event.

 

Details: http://gddg.gamedevgraz.at/

 

New Paper: Interdisciplinary and International Game Projects for Creative Learning @ITICSE16

Published in:
Cover Image
· Proceeding
ITiCSE ’16 Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
Pages 29-34
ACM New York, NY, USA ©2016

Abstract:

In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with the final release of a product together with collaborators from different disciplines. Developing a game gives learners the possibility to experience an entire development cycle, to learn how to work in a team, and to learn new skillsets required to create games. Students can profit even more from an interdisciplinary and international setup. In this paper, we describe a first pilot of an interdisciplinary and international student game project, during which students from different backgrounds, and with different nationalities and different learning expectations can work together to develop games. We report on a first pilot with 24 students studying different subjects, such as computer science, law, or biology, in two different countries. First results show that such programs are highly engaging for students, can boost their employability, have a high learning outcome, and raise their interest in international collaborations.

 

Read Paper: Paper

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq

Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research.

Abstract:

There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or how to play the game. Often games also fail in delivering the wrong experience by bad design decisions or putting bad UI design in place. Many of these mistakes can be avoided early. In this talk I will give different practical examples of such elements in different iterations of the development process and explain how games user research and enhanced play-testing forms can be used to make your game more usable, easier to understand, and in the end more enjoyable.

respawn

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq

Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research.

Abstract:

There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or how to play the game. Often games also fail in delivering the wrong experience by bad design decisions or putting bad UI design in place. Many of these mistakes can be avoided early. In this talk I will give different practical examples of such elements in different iterations of the development process and explain how games user research and enhanced play-testing forms can be used to make your game more usable, easier to understand, and in the end more enjoyable.

 

respawn