Talk @ Respawn / Devcom 2017 about SNA in Games & Communites

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Social Network Analysis 
in Games and Communities – Links & References Publications SNA of Destiny Report: “Analyzing Player Networks in Destiny” Gamasutra Article: “Playing with Friends in Destiny Scientific Paper: Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny SNA of Global Game Jam Scientific Paper: Social network analysis of the global game jam network […]

#GDDG16 – Game Dev Days Graz

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We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and […]

New Paper: Interdisciplinary and International Game Projects for Creative Learning @ITICSE16

Published in: · Proceeding ITiCSE ’16 Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education Pages 29-34 ACM New York, NY, USA ©2016 Abstract: In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with […]

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research. Abstract: There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or […]

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

resp

http://sched.co/7cbq Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research. Abstract: There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or […]