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CFP: SPECIAL TRACK @ILRN2017 – IMMERSIVE AND ENGAGING EDUCATIONAL EXPERIENCES

Call for Papers: ST5: Immersive and Engaging Educational Experiences (IEEXP)

at 

Immersive Learning Research Network Conference 2017:

iLRN Coimbra, Portugal 2017

June 26th – June 29th, 2017

Coimbra, Portugal

http://immersivelrn.org/ilrn2017

ST5. Immersive and Engaging Educational Experiences

Important Dates

  • Papers submission deadline (Main Conference and Special Tracks): February 1st, 2017
  • Author notification of acceptance: March 15th, 2017
  • Camera-ready deadline: April 15th, 2017
  • Main Conference, Special Tracks and Workshops: June 26th – June 29th, 2017

Overview

Immersive and engaging experiences are powerful teaching tools and allow innovative forms of entertainment, learning, training, and other experiences. More and more virtual reality platforms, virtual world environments, augmented/alternate reality applications and game -based experiences, and various forms of interactive media are designed to create engaging and immersive experiences in an educational setting. This can be a traditional classroom, a virtual and remote classroom setting or activities that further the educational agenda.

In this track, various forms of interactive media and “entertainment with purpose” are discussed to create different forms of engagement. In this special track we discuss how we can design, develop, and analyze educational environments to be both, immersive and engaging. The track does not only cover research on design, development, and analysis of such environments, we also invite submission describing non traditional and traditional design practice and development approaches to create different engaging experiences.

Topics

The topics of interest include, but are not limited to:

  • Learning: learning in immersive environments, augmented realities, virtual realities, virtual worlds, and games
  • Design: design techniques, practices, methods
  • Analysis: frameworks, exploration studies, user studies
  • Technology: platforms, devices, engines, environments, graphics, navigation, interactions, user analysis, data analysis, procedural content generation, artificial intelligence
  • Non- traditional, non -classroom and non- curricular learning environments
  • Development approaches to create different engaging experiences

Author Info

All papers (including papers selected for Springer publication, Online Proceedings and poster submissions) must follow Springer’s style guidelines.

Contributions are welcome as work-in-progress, research results, technical development, and best practices. Research, development, and best practices contributions will be accepted according to their quality and relevance either as full or short papers. Selected papers from the main conference and special tracks will be published in the Springer Proceedings, and the rest of the accepted papers will be published in the online proceedings with a confirmed ISBN number/reference. Work-in-progress will only be accepted as short papers.

  • Full papers accepted for Springer publication must not exceed of 14 pages.
  • Long papers accepted for publication at Online Proceedings must not exceed of 10-12 pages.
  • Short papers accepted for publication at Online Proceedings must not exceed of 6 – 8 pages.

Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2017/author_info/ for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2017 , log in with an account or register, and select the track “Special Track 5: Immersive and Engaging Educational Experiences” to add your submission

Special Track Chairs

  • Johanna Pirker, Graz University of Technology, Austria
  • Foaad Khosmood, California Polytechnic State University, USA

Program Committee (to be confirmed and extended)

  • Allan Fowler, Kennesaw State University
  • Brian Mcdonald, Glasgow Caledonian University, UK
  • Dominic Kao, Massachusetts Institute of Technology, USA
  • Kai Erenli, UAS bfi Vienna, Austria
  • Ryan Locke, Abertay University, UK
  • Volker Settgast, Fraunhofer Austria, Austria
  • Kai Erenli, University of Applied Sciences BFI Vienna, Austria
  • Zoë J. Wood, California Polytechnic State University, USA
  • Britte H. Cheng, SRI International, USA
  • Helen Wauck, University of Illinois Urbana-Champaign, USA
  • Guenter Wallner, University of Applied Arts Vienna, Austria

Contact

For more information, please contact Johanna Pirker (jpirker@iicm.edu).

CFP: Immersive Learning Research Network Conference iLRN 2016

Call for Papers
Immersive Learning Research Network Conference iLRN 2016
June 27th – July 1st, 2016
Santa Barbara, California, USA

http://immersivelrn.org/ilrn2016

Join immersive learning experts and practitioners from across the disciplines in sunny California for iLRN 2016! The 2nd Annual International Conference of the Immersive Learning Research Network will be an innovative hands- on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Following an outstanding inaugural event in Prague in 2015, this conference will be held on the campus of The University of

California Santa Barbara from June 27th – July 1st, 2016. Organized by Appalachian State University in conjunction with Oregon State University, Graz University of Technology and University of Essex, the theme of this 2nd Annual iLRN conference will be “The Versatilist”, which is also the title of iLRN’s official podcast hosted by iLRN General Chair Patrick O’Shea, found at http://podcast.immersivelrn.org

Important Dates

Papers submission deadline (main conference and special tracks): February 15, 2016 Author notification of acceptance: March 30, 2016
Camera-ready deadline: April 23, 2016

Workshop/poster submissions: March 15, 2016 Workshop/poster notification of acceptance: May 1, 2016 Workshop/poster camera-ready deadline: May 29, 2016

Main conference and special tracks: June 27th – July 1st, 2016

About iLRN’s Annual International Conference

ILRN’s annual conference provides an intensive face-to-face opportunity for the emerging professional community of immersive learning to collaborate and create the immersive learning future at world-class destinations. ILRN conferences offer knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. The Hands-on demonstration stream combines short paper presentations with hands-on opportunities for attendees. We seek members of the ILRNetwork, itself, to propose preconference Workshops and Special Tracks throughout covering emerging topics and trends

relevant to the community. Additionally, “Ignite Sessions” further enable participants to present and share their work or interest in a fun and speedy way. The international conference offers a platform to explore and initiate new research development collaborations, and provide research consortiums, new products, and entrepreneurs room to share their work.

Come and immerse yourself in scholarship, innovation, and fun!

2nd Annual ILRN Conference Theme: “The Versatilists”

Immersive Learning is a complex enterprise. Creating effective learning experiences using immersive technologies requires the coordination of multiple types of expertise and effort. People engaged in the production of high quality immersive learning experiences, thus, must be a specialist in one or more disciplines with the ability to appreciate and work effectively from the lens of other specialties. Immersive Learning professionals need to be “versatilists”. As such, this conference is focused on providing opportunities for individuals from a wide variety of areas to share their information across the fields involved with the development, scholarship and business of immersive learning.

Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, and building on the success of previous iLRN events, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning

and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Topics of interest in the context of immersive environments for the main conference include:

  • Immersive Technologies, Systems and Devices
  • Natural and Built Environments as Immersive Learning Spaces
  • Cognitive and Pedagogical Analysis
  • Learning and Training Applications
  • Non-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications
  • Games and Entertainment
  • Art and Creativity
  • Cultural Heritage

Special Tracks

Special tracks are held in parallel with the main track and are an integral part of the conference. They provide researchers in focused areas the opportunity to meet and present their work. Special track papers are required to meet the same standards as papers in the general conference and are published in iLRN’s conference proceedings. This year iLRN 2016 will have Special Tracks on:

  • K-12 and School Tech
  • Self-Regulated Learning in Immersive Environments
  • The Future of Education
  • Cognitive Serious Gaming (CSG)

For a detailed description on each track please visit: http://immersivelrn.org/ilrn2016/special-tracks/

About iLRN

The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further the conference, meetings, and virtual symposia aim to build capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.

Publications

All accepted full papers will be published in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series (see also http://www.springer.com/series/7899).

All other accepted contributions are published as online proceedings linked to an ISSN number, see also http://proceedings.immersivelrn.org.

Authors of selected papers will also be invited to extent their contribution to be published in selected journals, such as the EAI Transactions on Future Intelligent Educational Environments journal (http://icst.org/futureintelligent-educational-environments/).

Keynote Speakers

Conference Organization

Jeffrey Ventrella

For over 20 years, Jeffrey Ventrella has been an innovator at the intersection of artificial life, virtual worlds, digital art, and user interaction. While he was a researcher at the MIT Media Lab, Jeffrey developed genetic algorithms to evolve locomotion in virtual animals with interactive tools to encourage humor and emotional engagement. Jeffrey’s expertise in avatars culminated in his book, Virtual Body Language, published by ETC Press of Carnegie Mellon University. After developing interactive tools for 3D modeling at Adobe Systems, Jeffrey joined Second Life where he created components to the multiuser 3D platform, including Flexible prims, Followcam, and avatar puppeteering. He has taught at SFU in Vancouver, Tufts, UCSD, and Syracuse, and he has presented his work internationally and published papers on cellular automata, fractals, and realtime simulations demonstrating Darwinian evolution (GenePool).

John Lester

John is currently the Lead Technology Evangelist at Wiggle Planet, a small startup developing a new platform for emotionally-intelligent animated characters that live in the physical world through geolocation-based augmented reality. Previously, John was the Chief Learning Officer at ReactionGrid, developing 3D simulations and multiuser virtual world platforms. From 2005-2010 he worked at Linden Lab, where he led the development of the education and healthcare markets in Second Life while evangelizing the innovative use of virtual worlds in research, art and immersive learning. His areas of expertise are Community Development, Immersive Learning, Knowledge Management, Artificial Life, Augmented Reality and Multiuser 3D Virtual Worlds.

General Chair: Patrick O’Shea, Appalachian State University, USA
General Chair: Christian Gütl, Graz University of Technology, Austria Vice-Chair: Michael Gardner, University of Essex, UK
Program Co-Chair: Colin Allison, University of St Andrews, UK
Program Co-Chair: Leonel Caseiro Morgado, Universidade Aberta, Portugal Special Track Co-Chair: Ken Hudson, stealth mode startup, Ontario, Canada Special Track Co-Chair: Johanna Pirker, Graz University of Technology, Austria Workshops Co-Chair: Scott Warren, University of North Texas, USA Workshops Co-Chair: Rainer Malaka, University Bremen, Germany

Publicity & Public Relations Chair: Anasol Peña-Rios, University of Essex, UK Publications Chair: Dennis Beck, University of Arkansas, USA
Sponsor Chair: Jonathon Richter, Salish Kootenai College, USA
Local Chair: Jatila Van Der Veen, University of California – Santa Barbara, USA

International Chairs

International – North America Co-Chair: Jennifer B. Elliott, University of North Carolina, USA International – South America Co-Chair: Lynn Alves, UFBA, Brazil
International – South America Co-Chair: Andreas Pester, Carinthia University of Applied Sciences, Austria International – South America Co-Chair: Roger Tavares, UFRN, Brazil

International – Asia Pacific Co-Chair: Henry Been-Lirn Duh, University of Tasmania, Australia International – Europa Co-Chair: Francesco Gabellone, CNR IBAM Lecce, Italy
International – Europa Co-Chair: Fotis Liarokapis, Masaryk University, Czech Republic
International – Middle East Co-Chair: Mohammad Al-Smadi, Jordan University of Science and Technology, Irbid, Jordan

International – Middle East Co-Chair: Samir Elseoud, American University, Egypt
International – Africa Chair: Mathy Vanbuel, Audiovisual Technologies, Informatics & Telecommunications, Belgium

iLRN Advisory Board

Jon Dorbolo, Oregon State University, USA
Francois Garnier, École Nationale Supériore des Arts Décoratifs, France Beatrice Hasler, Interdisciplinary Center Herzliya, Israel
Pasi Mattila, Center for Internet Excellence, Finland
Carlos Delgado-Kloos, Universidad Carlos III de Madrid, Spain Jonathon Richter, Salish Kootenai College, USA

Program Committee (to be expanded)

 Abelardo Pardo, The University of Sydney, Australia
 Alan Miller, University of St Andrews, UK
 Alexander Nussbaumer, Graz University of Technology, Austria
 Allan Fowler, Kennesaw State University, USA
 Alok Mishra, Atilim University, Turkey
 Anasol Peña-Ríos, University of Essex, UK
 Anders Drachen, Game Analytics, Denmark
 Andreas Schmeil, University of Lugano (USI), Switzerland
 Annika Wiklund-Engblom, Åbo Akademi University, Finland
 Aurelie Herbet, ENSAD, France
 Béatrice Hasler, University of Barcelona, Spain
 Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland  Christian Gütl, Graz University of Technology, Austria
 Christothea Herodotou, The Open University, UK
 Colin Allison, University of St Andrews, UK
 Daniel Livingstone, Digital Design Studio, Glasgow School of Art, UK
 DavidLowe,TheUniversityofSydney,Australia
 Demetrios Sampson, University of Piraeus, Greece
 Dominic Kao, Massachusetts Institute of Technology, USA
 ErikChampion,CurtinUniversity,Australia
 ErikHarpstead,CarnegieMellonUniversity,USA
 FerialKhaddage,DeakinUniversity,Australia
 Foaad Khosmood, California Polytechnic State University, USA
 Fridolin Wild, The Open University, UK
 Guenter Wallner, University of Applied Arts Vienna, Austria

 Ignazio Passero, Università degli Studi di Salerno, Italy
 Indika Perera, University of Moratuwa, Sri Lanka
 Jannicke Baalsrud Hauge, University of Bremen, Germany
 Jochen Kuhn, University of Kaiserslautern, Germany
 JohannaPirker,GrazUniversityofTechnology,Austria
 John Cook, University of West of England, UK
 John Venable, Curtin University of Technology, Austria
 Jonathon Richter, University of Oregon, USA
 Jose Zagal, DePaul University, USA
 JustinEhrlich,WesternIllinoisUniversity,USA
 Kai Erenli, UAS bfi Vienna, Austria
 LeonelMorgado,INESCTEC/UniversidadeAberta,Portugal

 Lisa Gjedde, Aalborg Universitet, Denmark
 Marcus Specht, Open University of the Netherlands, Netherlands
 Margit Höfler, University of Graz, Austria
 María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
 MarkosMentzelopoulos,UniversityofWestminster,UK
 MaryWebb,King’sCollegeLondon,UK
 Max North, Southern Polytechnic State University, USA
 Michael Derntl, RWTH Aachen University, Germany
 Michael Gardner, University of Essex, UK
 MikhailFominykh,EuroplanUKLtd,UK
 MilosKravcik,RWTHAachenUniversity,Germany
 Mohammad Al-Smadi, Jordan University of Science and Technology, Jordan  Monique Janneck, Fachhochschule Lübeck, Germany
 Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
 Panagiotis Bamidis, Aristotle University of Thessaloniki, Greece
 Patrick O’Shea, Appalachian State University, USA
 RainerMalaka,UniversityofBremen,Germany
 Ralf Klamma, RWTH Aachen University, Germany
 Scott Warren, University of North Texas, USA
 Stefanie Lindstaedt, Graz University of Technology, Austria

 Stephanie Linek, ZBW Leibniz Information Centre for Economics, Germany  Stylianos Mystakidis, University of Patras, Greece
 Timo Koskela, University of Oulu / CIE, Finland
 Tobias Schreck, Graz University of Technology, Austria

 WolfgangSlany,GrazUniversityofTechnology,Austria

Venue

The University of California, Santa Barbara (UCSB) is a public research university located on a 1,022-acre (414 ha) site near Goleta, California, United States, 8 miles (13 km) from Santa Barbara and 100 miles (160 km) northwest of Los Angeles.

Directions to USCB: http://www.ucsb.edu/maps-directions

Santa Barbara is a city on the central California coast, with the Santa Ynez Mountains as dramatic backdrop. Downtown, Mediterranean-style white stucco buildings with red-tile roofs reflect the city’s Spanish colonial heritage. Lining State Street are upscale boutiques and restaurants offering local wines and seasonal fare. On a nearby hill, Mission Santa Barbara, founded in 1786, houses Franciscan friars and a small museum.