Tag Archives: unity

Step by Step Tutorial: Export from SketchUp to Unity3D

In SketchUp 

Export -> 3D Model

Screen Shot 2015-03-03 at 15.22.00

Make sure to include “Triangulate all faces”, “export two-sided faces”, and “export texture maps”.

Screen Shot 2015-03-03 at 15.22.32

Screen Shot 2015-03-03 at 15.22.55

In Unity:

Drag and drop both, the material folder and the fbx file (same name) into Unity’s project window

Select the imported fbx file. In the inspector you will now see the import settings. Make sure to enable “Generate Colliders” and “Import Materials” and to choose “Model Name + Model ..” as Material Naming. Click the “Apply”-Button and drag and drop you object into the scene.

Screen Shot 2015-03-03 at 15.23.44

Screen Shot 2015-03-03 at 15.24.15

This tutorial was created on several requests for the DARIAH Summer School 2014 in Göttingen. Model courtesy: Jeroen v. Kalkeren, Google Warehouse (link)

Call for Spring Course on 3D Modeling and Reconstruction with Blender & Unity in Göttingen

2–6 March 2015, Uni­ver­sity of Göttingen, Ger­many

Details: http://www.gcdh.de/en/teaching/gcdh-spring-school-2015/

Or­gan­ised by the Göttin­gen Cen­tre for Dig­i­tal Hu­man­i­ties (GCDH)

3D vi­su­al­i­sa­tion tech­nolo­gies en­able and ad­vance the preser­va­tion of and re­search on all kinds of cul­tural her­itage. Mod­el­ing, vi­su­al­is­ing and an­i­mat­ing cul­tur­ally im­por­tant ob­jects or sites via 3D tech­nolo­gies allow re­searchers a more de­tailed and high-res­o­lu­tion view on their re­search ma­te­r­ial.

Our spring school will bring to­gether 20 in­ter­na­tional stu­dents who are in­ter­ested in learn­ing how to model 3D ob­jects, how to man­age 3D data, and how to cre­ate vir­tual worlds in 3D. You will be ac­quainted with the mod­el­ing of 3D ob­jects using Blender, the 3D re­con­struc­tion with Vi­su­alSFM and Mesh­Lab, and the cre­ation of 3D vir­tual worlds using Unity 3D. In the morn­ing ses­sions you will be taught the­ory and es­sen­tial knowl­edge about pho­togram­me­try, mesh­ing, etc. In the af­ter­noon, you will deepen and broaden this knowl­edge in in­struc­tor-led labs where you will apply the meth­ods you have been ac­quainted with.

The work­shops will be led by Jo­hanna Pirker and Phil Gosch who al­ready ran the 3D strand of the DARIAH Sum­mer School 2014.


The reg­is­tra­tion fee for ac­cepted ap­pli­cants is 100 €. We pro­vide free ac­com­mo­da­tion (sin­gle rooms) in near-by ho­tels, in­clud­ing break­fast, as well as lunch in the re­fec­tory. We will not cover travel costs. Par­tic­i­pants are re­spon­si­ble for se­cur­ing and pay­ing for visas if nec­es­sary.


We are invit­ing up to 20 in­ter­na­tional par­tic­i­pants (MA and PhD stu­dents). Please send a cov­er­ing let­ter in­di­cat­ing your mo­ti­va­tion to par­tic­i­pate in the Spring School (1 page max.) and a short Cur­ricu­lum Vitae (1 page max.) prefer­ably as one PDF file to Ele Kraft (gkraft@​gcdh.​de). The dead­line for ap­pli­ca­tions is Sun­day, 25 Jan­u­ary 2015. You will be no­ti­fied on your ap­pli­ca­tion sta­tus until Fri­day, 30 Jan­u­ary 2015.

Details: http://www.gcdh.de/en/teaching/gcdh-spring-school-2015/

Sci­en­tific and School or­gan­i­sa­tion: Prof. Dr. Martin Langner | Dr. Frank Fischer | Andrea Schneider | Ele Kraft