I made it on the Forbes 30 Under 30 list for Science!!!! :-O :-O :-O Here are some summaries and articles on that: https://www.tugraz.at/en/tu-graz/services/news-stories/tu-graz-news/singleview/article/johanna-pirker-ist-auf-der-forbes-30-under-30-liste/ https://www.forbes.at/artikel/lernen-mit-virtual-reality.html…
Call for Special Tracks Proposals The Immersive Learning Research Network (iLRN)’s 2018 Conference Board invites you to submit proposals to host and conduct one of…
from https://globalgamejam.org/news/third-annual-icgj-march-18: Join us for the 2018 International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), the first — and so far only — academic conference…
Social Network Analysis in Games and Communities – Links & References Publications SNA of Destiny Report: “Analyzing Player Networks in Destiny” Gamasutra Article: “Playing with…
This was another contribution for ICEC 2016. An evaluation of different setups experiences with the Oculus Rift vs in a CAVE environment Settgast, V., Pirker, J., Lontschar, S.,…
Resources for VR in education Some links on resources and interesting showcase on immersive education Immersive Learning Conference: https://immersivelrn.org/ilrn2017/ – Maroon (my own research) https://jpirker.com/maroon –…
Call for Papers: ST5: Immersive and Engaging Educational Experiences (IEEXP) at Immersive Learning Research Network Conference 2017: iLRN Coimbra, Portugal 2017 June 26th – June 29th, 2017 Coimbra, Portugal http://immersivelrn.org/ilrn2017 ST5. Immersive and…
I have created this first draft of a game design document template for my course “game design & development” in Latex. I hope this can be…
Barbara Liskov pointed us in her talk at Heidelberg Laureate Forum to some interesting “must-reads” for computer scientists. The talks will be available here: http://www.heidelberg-laureate-forum.org/ . I strongly recommend…