HLF16: Liskov’s Reading List for Computer Scientists

Barbara Liskov pointed us in her talk at Heidelberg Laureate Forum to some interesting “must-reads” for computer scientists. The talks will be available here: http://www.heidelberg-laureate-forum.org/ . I strongly recommend to watch many talks – including hers. Here is the list: Dijkstra, E. W. (1968). Letters to the editor: go to statement considered harmful.Communications of the ACM, 11(3), 147-148. (Link) Wirth, […]

#GDDG16 – Game Dev Days Graz

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We are organizing the first Game Dev Days Graz! Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research. The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and […]

New Paper: Interdisciplinary and International Game Projects for Creative Learning @ITICSE16

Published in: · Proceeding ITiCSE ’16 Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education Pages 29-34 ACM New York, NY, USA ©2016 Abstract: In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from the idea development stage and ending with […]

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

http://sched.co/7cbq Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research. Abstract: There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or […]

Talk@RESPAWN 2016 – The Art of Games User Research – To Know Your Player You Must Become Your Player

resp

http://sched.co/7cbq Find me on Aug 16, 14:30 – 15:30 at the RESPAWN 2016 giving a talk on Games User Research. Abstract: There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or […]

CFP: ICGJ- International Conference on Game Jams, Hackathons, and Game Creation Events

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The International Conference on Game Jams, Hackathons, and Game Creation Events is a peer reviewed academic conference occurring annually. The conference proceedings are published though the Association of Computing Machinery’s digital library (ACM digital Library). DETAILS: http://icgj17.gameconf.org/ Calls for Participation   Long and Short Papers We invite contributions on all aspects of game creation events using […]

CFP: MATEL Workshop @ ECTEL 2016

  MATEL Workshop 2016 @ ECTEL Conference Details: http://matel.professional-learning.eu/index.php/MATEL_2016  Dates Submission deadline June 30, 2016 Workshop date September 13, 2016 (full day) – co-located with ECTEL 2016, Lyon, France Organizers Ingo Dahn, University of Koblenz-Landau Christine Kunzmann, Pontydysgu Johanna Pirker, Graz University of Technology Andreas P. Schmidt, Karlsruhe University of Applied Sciences Carmen Wolf, Karlsruhe Institute […]

gamedevcamp @ barcamp Graz 2016

https://pad.okfn.org/p/bcg16-gamedev  Session 1.0 —————- Game Development Graz 101  Session owner Johanna & Stefan  Results Game Development Graz Intro: http://gamedevgraz.at/en/ http://www.indiegamesgraz.at/  https://www.facebook.com/gamedevgraz/  Some local companies (attending the talk) http://rarebyte.com/  http://gtech.com/spielo-gaming  http://www.bongfish.com/?page_id=474  https://appers.co/  Session 1.5 —————- Highscores in Games and Social Networks  Session owner Lukas  Results – idea for app for enabling highscore features for games   based […]

Working Group @ ACM ITICSE 2016: Game Jam Junior Working Group Education

Working Group 7: Game Jam Junior Working Group Education Details: http://ucsp.edu.pe/iticse2016/working-groups/ Working Group Leaders: Allan Fowler – Kennesaw State University, USA –  afowle56@kennesaw.edu Johanna Pirker – Graz University of Technology, Austria Bruno Campagnolo de Paula – Pontifical Catholic University of Paraná, Brazil ABSTRACT Game Jam Junior is designed to introduce young learners to computer science concepts in […]

CFP: Special Track @ILRN2016 – Immersive and Engaging Educational Experiences

ST6: Immersive and Engaging Educational Experiences Deadline for Submissions EXTENDED: March 24th, 2016 Overview Immersive and engaging experiences are powerful teaching tools and allow innovative forms of learning. More and more virtual reality platforms, virtual world environments and game-based experiences are designed for the classroom. This can be a traditional classroom, or also a virtual and remote […]